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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5021963" data-attributes="member: 4722"><p>Same here.</p><p></p><p></p><p>Fencing uses positions/stances, though they don't have flowery names.</p><p></p><p></p><p>Interesting concept, but I think the best overall system would be one that combined both offensive and defensive maneuvers - then you could play a "pure offense" fighter (two-hander), a "pure defense fighter" (sword/board), or something in between. You have, however, given me some food for thought. I think I could keep the fighting styles as-is, but simply add some stances/counters to them - a Gorgon fighter, for example, could counter Bear Style or Wolverine Style more easily than a Cat fighter. A Cat fighter could make counterattacks if an opponent misses him by a certain number.</p><p></p><p>BTW, isn't a counter just another variation of "hitting something"? It just requires specific conditions to make it work, which makes it less useful than an offensive maneuver, which is useful all the time.</p><p></p><p></p><p>Against what?</p><p></p><p></p><p>Yup. I've already beaten those with the nerf stick, for the most part.</p><p></p><p></p><p>Except the fighter-cleric doesn't have smite, lay on hands, or auras. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Thanks. The rage thing was off the top of my head, but I'm rather proud of that description myself.</p><p></p><p></p><p>See? That's what I'm aiming for - players to look at something, see the potential for fun gameplay, and say, "Wow, this is cool!"</p><p></p><p></p><p>That's what I heard. Given that monks are effectively unarmed fighters, it might not be too unbalancing to simply give them a straight-up good BAB; 6 attacks at 2d10 is 66 points of damage/round, which is pretty impressive output for a meleer and would enable them to hold their own with a fighter.</p><p></p><p></p><p>You know, I think you're right. It was sort of a confluence of ideas there - my original idea was to use Sun/Moon, Heavens, Twilight, and a couple more, but then I got hooked on Avatar and made a bunch of changes. </p><p></p><p></p><p>I meant to mention this earlier, but I forgot. And, Shadow Style most closely resembles Jujitsu/aikido.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Me too.</p><p></p><p></p><p>Ooh... how are they working out? I'd especially like to hear about the druid.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5021963, member: 4722"] Same here. Fencing uses positions/stances, though they don't have flowery names. Interesting concept, but I think the best overall system would be one that combined both offensive and defensive maneuvers - then you could play a "pure offense" fighter (two-hander), a "pure defense fighter" (sword/board), or something in between. You have, however, given me some food for thought. I think I could keep the fighting styles as-is, but simply add some stances/counters to them - a Gorgon fighter, for example, could counter Bear Style or Wolverine Style more easily than a Cat fighter. A Cat fighter could make counterattacks if an opponent misses him by a certain number. BTW, isn't a counter just another variation of "hitting something"? It just requires specific conditions to make it work, which makes it less useful than an offensive maneuver, which is useful all the time. Against what? Yup. I've already beaten those with the nerf stick, for the most part. Except the fighter-cleric doesn't have smite, lay on hands, or auras. :) Thanks. The rage thing was off the top of my head, but I'm rather proud of that description myself. See? That's what I'm aiming for - players to look at something, see the potential for fun gameplay, and say, "Wow, this is cool!" That's what I heard. Given that monks are effectively unarmed fighters, it might not be too unbalancing to simply give them a straight-up good BAB; 6 attacks at 2d10 is 66 points of damage/round, which is pretty impressive output for a meleer and would enable them to hold their own with a fighter. You know, I think you're right. It was sort of a confluence of ideas there - my original idea was to use Sun/Moon, Heavens, Twilight, and a couple more, but then I got hooked on Avatar and made a bunch of changes. I meant to mention this earlier, but I forgot. And, Shadow Style most closely resembles Jujitsu/aikido. :D Me too. Ooh... how are they working out? I'd especially like to hear about the druid. [/QUOTE]
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