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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5024048" data-attributes="member: 4722"><p>You know you can just hit the "quote" button on my post and save yourself some work? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Fair enough. I can deal with a few dead levels for base classes (but not PrCs); figuring out awesome new benefits for each and every level is hard sometimes.</p><p></p><p></p><p>Bards strike me more as the "skill-monkey" than rogues; plus, they need the extra skill points for all the Knowledge skills.</p><p></p><p></p><p><a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/268989-rip-rogue-improvement-project.html" target="_blank">Check this out</a> and let me know what you think. I whipped that together after reading similar comments.</p><p></p><p></p><p>You mean cross-class skills?</p><p></p><p></p><p>Link? A quick Google search turned up all kinds of stuff, but nothing relating to gaming.</p><p></p><p></p><p>I never said it was great... I was just giving a justification for its existence. You might note that I said "more concerned with hurting his opponent than his own safety" (or some such thing; I can't find the quote). Some players like to play the battlerager, either as a one-off concept character, or as something for a campaign. I do agree, however, that it shouldn't be a base class. PrC, sure - I could bang out a 10-level Berserker PrC (and fully intend to, sometime).</p><p></p><p></p><p></p><p>Heh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Any suggestions?</p><p></p><p></p><p>Is that spells, items, or both?</p><p></p><p></p><p>Oh, I could imagine. One could even limit the number of active bonuses to a given stat or skill; I think Paizo tossed that idea out at one point during their playtesting, but was shot down (I don't recall exactly why, but I'm sure it was related to bookkeeping and all the different spells and effects extant in D&D). A more elegant solution would simply be to place a hard cap on skills based on character level - say, +5 at L1-10, +10 at 11-20, etc. Similarly for stats: +4, +6, +8, etc. Thus, the PCs could still use their spells and items and such, but the DM won't have to worry about absurd skill/ability scores.</p><p></p><p></p><p>Okay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I prefer to add them as class abilities (with the flexibility of choice) to free up those feat slots for other things.</p><p></p><p></p><p>That's where I got the inspiration for mine, actually. IIRC, I also borrowed some rules from another source - Monte Cook, maybe? Divorcing it from the skill system entirely is an intriguing idea, but I'm not sure how to go about it.</p><p></p><p></p><p>So... bards automatically get +1 Perform rank each level in the Perform skill of their choice?</p><p></p><p></p><p>...Ooh. No, I hadn't noticed that.</p><p></p><p></p><p>On my part? Probably. That's why I gave up on it; it was too hard to think up abilities for all those domains.</p><p></p><p></p><p>Yeah, I've tried a few things too and never got anything that worked. This latest version is, IMO, the best, but it requires a huge amount of work on my part and a good bit of bookkeeping.</p><p></p><p></p><p>Link? That's what I'm trying to do too - make the classes better at what they do, make their roles clearer (see sorcerer vs. wizard) and more unique, and generally make all the classes worth playing on their own merits.</p><p></p><p></p><p>I’m not aware of any folklore that makes this distinction</p></blockquote><p>Who said anything about folklore? I was talking about my druid.</p><p></p><p></p><p>To be fair, you're only looking at the fighter, not the system as a whole. I completely overhauled the <a href="http://project-phoenix.wikidot.com/combat:special-combat-actions" target="_blank">combat maneuvers</a>, added swift actions, made changes to exotic weapons (they're simply martial weapons with a stat requirement to wield properly; most of them don't even have that much), added many more combat feats, and more.</p><p></p><p></p><p>Ignoring all the non-core stuff (PP only deals with core rules), I still see your point.</p><p></p><p></p><p>Oh, did I mention that you can now take a partial move and still make more than one attack? Frex, you can move 1/2 your speed and get up to 3 attacks. See <a href="http://project-phoenix.wikidot.com/combat:actions-in-combat" target="_blank">here</a>, under Full Attack. There's also a high-level feat that lets you make a full move AND get a full attack.</p><p></p><p></p><p>I'll do you one better: I'll reprint my reply.</p><p></p><p></p><p></p><p></p><p>Are you talking about levels of mastery, like in 2E? I was playing around with a system like that a month or so ago, but it didn't get very far. I've still got it; now that I'm regaining interest in this again, I might do some work on it.</p><p>[/QUOTE]</p>
[QUOTE="Kerrick, post: 5024048, member: 4722"] You know you can just hit the "quote" button on my post and save yourself some work? :p Fair enough. I can deal with a few dead levels for base classes (but not PrCs); figuring out awesome new benefits for each and every level is hard sometimes. Bards strike me more as the "skill-monkey" than rogues; plus, they need the extra skill points for all the Knowledge skills. [url=http://www.enworld.org/forum/d-d-3rd-edition-house-rules/268989-rip-rogue-improvement-project.html]Check this out[/url] and let me know what you think. I whipped that together after reading similar comments. You mean cross-class skills? Link? A quick Google search turned up all kinds of stuff, but nothing relating to gaming. I never said it was great... I was just giving a justification for its existence. You might note that I said "more concerned with hurting his opponent than his own safety" (or some such thing; I can't find the quote). Some players like to play the battlerager, either as a one-off concept character, or as something for a campaign. I do agree, however, that it shouldn't be a base class. PrC, sure - I could bang out a 10-level Berserker PrC (and fully intend to, sometime). Heh. :D Any suggestions? Is that spells, items, or both? Oh, I could imagine. One could even limit the number of active bonuses to a given stat or skill; I think Paizo tossed that idea out at one point during their playtesting, but was shot down (I don't recall exactly why, but I'm sure it was related to bookkeeping and all the different spells and effects extant in D&D). A more elegant solution would simply be to place a hard cap on skills based on character level - say, +5 at L1-10, +10 at 11-20, etc. Similarly for stats: +4, +6, +8, etc. Thus, the PCs could still use their spells and items and such, but the DM won't have to worry about absurd skill/ability scores. Okay. :) I prefer to add them as class abilities (with the flexibility of choice) to free up those feat slots for other things. That's where I got the inspiration for mine, actually. IIRC, I also borrowed some rules from another source - Monte Cook, maybe? Divorcing it from the skill system entirely is an intriguing idea, but I'm not sure how to go about it. So... bards automatically get +1 Perform rank each level in the Perform skill of their choice? ...Ooh. No, I hadn't noticed that. On my part? Probably. That's why I gave up on it; it was too hard to think up abilities for all those domains. Yeah, I've tried a few things too and never got anything that worked. This latest version is, IMO, the best, but it requires a huge amount of work on my part and a good bit of bookkeeping. Link? That's what I'm trying to do too - make the classes better at what they do, make their roles clearer (see sorcerer vs. wizard) and more unique, and generally make all the classes worth playing on their own merits. I’m not aware of any folklore that makes this distinction[/quote] Who said anything about folklore? I was talking about my druid. To be fair, you're only looking at the fighter, not the system as a whole. I completely overhauled the [url=http://project-phoenix.wikidot.com/combat:special-combat-actions]combat maneuvers[/url], added swift actions, made changes to exotic weapons (they're simply martial weapons with a stat requirement to wield properly; most of them don't even have that much), added many more combat feats, and more. Ignoring all the non-core stuff (PP only deals with core rules), I still see your point. Oh, did I mention that you can now take a partial move and still make more than one attack? Frex, you can move 1/2 your speed and get up to 3 attacks. See [url=http://project-phoenix.wikidot.com/combat:actions-in-combat]here[/url], under Full Attack. There's also a high-level feat that lets you make a full move AND get a full attack. I'll do you one better: I'll reprint my reply. Are you talking about levels of mastery, like in 2E? I was playing around with a system like that a month or so ago, but it didn't get very far. I've still got it; now that I'm regaining interest in this again, I might do some work on it. [/QUOTE]
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