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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5027257" data-attributes="member: 4722"><p>Yes.</p><p></p><p></p><p>Yeah, I changed how they worked between post 1 and post 2. *shrug* I thought a Grandmaster should be, you know, high level - not 12th. Looking at it now, though, I might just leave them as they were and maybe add in Weapon Supremacy at 12th, then bump WGM to 16th.</p><p></p><p></p><p>It's to maneuvers made using that weapon (disarm and trip). I should've been clearer.</p><p></p><p></p><p>No brain? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Sorry, I couldn't resist.</p><p></p><p></p><p>When I was reading your respsonse, I thought about high-level martial artists. Many of them are black belts in multiple disciplines, because those disciplines are largely similar - a punch is a punch, a kick is a kick; it's just the way you use them that's different. I looked at the Pathfinder fighter last night, and they deal with weapon groups like a ranger's favored enemy - at each level you can get a new group, your bonus in all your other groups advances automatically. So, for example, at 5th level you choose Light Blades and get a +1 to attack/damage. At 9th level you choose Heavy Blades; your bonus in Light Blades increases to +2/+2. And so on. This seems like a more elegant solution.</p><p></p><p></p><p>See my comment above about martial artists. Longswords and scimitars are largely similar, so once you learn one, it's not hard to learn the other.</p><p> </p><p></p><p>I didn't say I was using them all as-is. They put those in the same group precisely because they're druidic weapons - druids have a restricted list. Same with monks.</p><p></p><p></p><p>That's what it looked like to me, but I'll look at it again.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5027257, member: 4722"] Yes. Yeah, I changed how they worked between post 1 and post 2. *shrug* I thought a Grandmaster should be, you know, high level - not 12th. Looking at it now, though, I might just leave them as they were and maybe add in Weapon Supremacy at 12th, then bump WGM to 16th. It's to maneuvers made using that weapon (disarm and trip). I should've been clearer. No brain? :p Sorry, I couldn't resist. When I was reading your respsonse, I thought about high-level martial artists. Many of them are black belts in multiple disciplines, because those disciplines are largely similar - a punch is a punch, a kick is a kick; it's just the way you use them that's different. I looked at the Pathfinder fighter last night, and they deal with weapon groups like a ranger's favored enemy - at each level you can get a new group, your bonus in all your other groups advances automatically. So, for example, at 5th level you choose Light Blades and get a +1 to attack/damage. At 9th level you choose Heavy Blades; your bonus in Light Blades increases to +2/+2. And so on. This seems like a more elegant solution. See my comment above about martial artists. Longswords and scimitars are largely similar, so once you learn one, it's not hard to learn the other. I didn't say I was using them all as-is. They put those in the same group precisely because they're druidic weapons - druids have a restricted list. Same with monks. That's what it looked like to me, but I'll look at it again. [/QUOTE]
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