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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5030027" data-attributes="member: 4722"><p>Yay, more changes! I edited the lastest version of the fighter (see post above) to encompass the changes I made last night, as well as the ones suggested here. </p><p></p><p>I added an ability at 4th level. The class abilities were supposed to be 1, 4, 7, 10, etc., but I missed 4th level for some reason. So, I moved Uncanny Dodge to 4th (to match rogues), placed Iron Mind at 7th (it's better as a class ability), IUD at 10th (only slightly behind rogues), Combat Awareness at 13th (I was going to make it a combat ability, but the extra slot I found at 4th level let me keep it as a class ability), and added Force of Will at 16th.</p><p></p><p>Of the combat abilities, I fixed Dual Strike, Bulwark, Pain Resistance, and Killing Blow. Spell Parry is now a Master-level ability (it's roughly balanced against Spell Deflection), replaced Dire Charge with Repulse Attack (Repulse was too good for a feat, and Dire Charge was just weak), and replaced Staggering Strike with Pounding Strike (I'd moved PS to a feat, but I realized they were basically the same thing, and the mechanic for that one was much cleaner).</p><p></p><p>All I need now are another Adept-level ability and something for Lord of Battle and I'll be set. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Kerrick, post: 5030027, member: 4722"] Yay, more changes! I edited the lastest version of the fighter (see post above) to encompass the changes I made last night, as well as the ones suggested here. I added an ability at 4th level. The class abilities were supposed to be 1, 4, 7, 10, etc., but I missed 4th level for some reason. So, I moved Uncanny Dodge to 4th (to match rogues), placed Iron Mind at 7th (it's better as a class ability), IUD at 10th (only slightly behind rogues), Combat Awareness at 13th (I was going to make it a combat ability, but the extra slot I found at 4th level let me keep it as a class ability), and added Force of Will at 16th. Of the combat abilities, I fixed Dual Strike, Bulwark, Pain Resistance, and Killing Blow. Spell Parry is now a Master-level ability (it's roughly balanced against Spell Deflection), replaced Dire Charge with Repulse Attack (Repulse was too good for a feat, and Dire Charge was just weak), and replaced Staggering Strike with Pounding Strike (I'd moved PS to a feat, but I realized they were basically the same thing, and the mechanic for that one was much cleaner). All I need now are another Adept-level ability and something for Lord of Battle and I'll be set. :D [/QUOTE]
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Project Phoenix fighter discussion (Forked from: Feat Points)
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