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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="nonsi256" data-source="post: 5037074" data-attributes="member: 86164"><p>>> It's not really absurd. If a ranger with a +1 Hide score wants to </p><p>>> attempt to HiPS, let him - it's not like he's going to stay hidden very </p><p>>> long.</p><p>The question you should answer (mainly to yourself – it’s your class after all) is what kind of training does such a character have over a 20th level Rogue with maximized Hide & Move Silently, that also happened to have taken an impressive array of feats (Cunning Evasion, Fade into Violence, Skill Focus: Hide etc) and skill tricks (Shrouded Dance etc) associated with hiding (including some homemade ones).</p><p>To minimize changes, I’d suggest you adopt my first option. Gaining automatic ranks (not necessarily maximized) in 2 skills would not make your Ranger anywhere near broken (unlike bonuses, which might stack with ranks to alarming proportions), and if you also limit both features to favored terrain, it would make a lot of sense (the combined practice of skills & terrain knowledge that gives an edge no one else can acquire) and have an added value flavor-wise.</p><p></p><p></p><p>>> I didn't want to do feats because I wanted something unique to the</p><p>>> ranger, instead of enabling the fighter to outshine the ranger as an </p><p>>> archer.</p><p>Your Ranger already has quite a few distinct features that make it a lot better than the core class:</p><p>- Favored terrain</p><p>- Hunter's lore</p><p>- Hunter’s strike</p><p>- Aspect of the Beast</p><p>That’s more than enough to make it unique. You don’t need to hog feats for that.</p><p></p><p>Also, as far as Favored Terrain goes, I’d suggest the bonuses to increase for all previous terrains.</p><p>I’d also suggest this approach as far as Favored Enemy goes (look for some debates over Ranger remakes and you'll see I'm not alone on this one).</p><p></p><p></p><p>>> Huh?</p><p>1. 10ft is nothing.</p><p>2. If you have Imp. Precise Shot, you can simply make that iterative attack at negligible penalties and gain the benefits of crits, Hunter’s strike and whatnot.</p><p></p><p></p><p>Btw, it seems you forgot to mention if your Ranger uses the core Ranger’s spells & spell progression, or if there are any changes. Flavor-wise, I think the core progression would fit your class like a glove, making the Ranger's spells a nice collection of extra tricks rather than a primary characteristic.</p><p></p><p></p><p></p><p>You know what, one step after another, you're slowly making the Ranger into a jutifyable class (something I've long since given up hope for).</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5037074, member: 86164"] >> It's not really absurd. If a ranger with a +1 Hide score wants to >> attempt to HiPS, let him - it's not like he's going to stay hidden very >> long. The question you should answer (mainly to yourself – it’s your class after all) is what kind of training does such a character have over a 20th level Rogue with maximized Hide & Move Silently, that also happened to have taken an impressive array of feats (Cunning Evasion, Fade into Violence, Skill Focus: Hide etc) and skill tricks (Shrouded Dance etc) associated with hiding (including some homemade ones). To minimize changes, I’d suggest you adopt my first option. Gaining automatic ranks (not necessarily maximized) in 2 skills would not make your Ranger anywhere near broken (unlike bonuses, which might stack with ranks to alarming proportions), and if you also limit both features to favored terrain, it would make a lot of sense (the combined practice of skills & terrain knowledge that gives an edge no one else can acquire) and have an added value flavor-wise. >> I didn't want to do feats because I wanted something unique to the >> ranger, instead of enabling the fighter to outshine the ranger as an >> archer. Your Ranger already has quite a few distinct features that make it a lot better than the core class: - Favored terrain - Hunter's lore - Hunter’s strike - Aspect of the Beast That’s more than enough to make it unique. You don’t need to hog feats for that. Also, as far as Favored Terrain goes, I’d suggest the bonuses to increase for all previous terrains. I’d also suggest this approach as far as Favored Enemy goes (look for some debates over Ranger remakes and you'll see I'm not alone on this one). >> Huh? 1. 10ft is nothing. 2. If you have Imp. Precise Shot, you can simply make that iterative attack at negligible penalties and gain the benefits of crits, Hunter’s strike and whatnot. Btw, it seems you forgot to mention if your Ranger uses the core Ranger’s spells & spell progression, or if there are any changes. Flavor-wise, I think the core progression would fit your class like a glove, making the Ranger's spells a nice collection of extra tricks rather than a primary characteristic. You know what, one step after another, you're slowly making the Ranger into a jutifyable class (something I've long since given up hope for). [/QUOTE]
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