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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="ValhallaGH" data-source="post: 5037233" data-attributes="member: 41187"><p>The real question is "why does a natural 20 on the attack roll against the second target <strong>not</strong> threaten a critical hit?" I'd understand if you only made one attack roll and compared it to both characters, but you make two separate rolls. </p><p>Just because you shot through one guy doesn't mean you can't hit the second guy in the heart.</p><p></p><p>Part 1: agree, excepting the following. Simple and fast.</p><p>Part 2: The real question is "why does an ability that <em>literally knock targets off their feet</em> push them around instead?" Bull Rush simply moves the target 5 feet (or more); it doesn't knock people down without special abilities.</p><p>Change it to a Trip, and change the flavor text from "teh powarz" to "a precisely placed shot knocks your foes to the ground, leaving them at a considerable disadvantage." The precision better fits the flavor of the class, <em>and</em> people stop trying to say that you can't make someone stumble because you shot them with a crossbow or threw a dagger at them.</p><p></p><p>Why are you telling me that I can use one of my abilities if it applies? Do your games <strong>not</strong> allow sneak attack to be rolled on a critical hit, if the conditions for SA exist? </p><p>Not a bad Standard action, though. Bonus, leaving it as a Class Feature means that other classes can't take it. Which helps secure your "Ranger = super archer" motif.</p><p></p><p>Favored Terrain: When do I gain the benefits of the Advanced Abilities?</p><p>Why does the desert ability make it more impossible to track than a 100-year blizzard does?</p><p></p><p>Hunter's Lore: Meh. Against some creatures this is awesome, but against most it won't be of any use (too many HD). <em>Example: Gray Render zombie has 20 HD at CR 6 (DC 30). The level 6 ranger's knowledge (religion) maxes at +16 (9 ranks assuming class skill, +4 Int, Skill Focus) for a 35% chance of success and a 15% chance of getting a +2, with most having something like a +2 to +8 bonus and no chance of success.</em></p><p></p><p>Hunter's Strike: It's like Sudden Strike, except even more limited. That sucks. Good flavor, though.</p><p></p><p>Aspect of the Beast: Lots of flavor, limited utility, though some of the per diems are pretty good.</p><p></p><p>Bow Mastery: </p><p>Hindering Shot is okay, though very weak (1/2 damage, fewer attacks, and reduced speed is a heck of a price for -5 ft speed per hit for 1 round). Still, I can see it being really useful in the occasional, rare, situation.</p><p>The other three are discussed earlier.</p><p></p><p></p><p>Overall, I'm very 'meh' about this ranger. He gave up a lot of options (bonus feats, TWF) and a couple powerful abilities (Evasion) for a few weak but flavorful abilities, the Horizon Master's Favored Terrain, and a couple good Bow Masteries (and at the progression rate, all Ranger 20 will have all four, making them nearly identical).</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5037233, member: 41187"] The real question is "why does a natural 20 on the attack roll against the second target [B]not[/B] threaten a critical hit?" I'd understand if you only made one attack roll and compared it to both characters, but you make two separate rolls. Just because you shot through one guy doesn't mean you can't hit the second guy in the heart. Part 1: agree, excepting the following. Simple and fast. Part 2: The real question is "why does an ability that [I]literally knock targets off their feet[/I] push them around instead?" Bull Rush simply moves the target 5 feet (or more); it doesn't knock people down without special abilities. Change it to a Trip, and change the flavor text from "teh powarz" to "a precisely placed shot knocks your foes to the ground, leaving them at a considerable disadvantage." The precision better fits the flavor of the class, [I]and[/I] people stop trying to say that you can't make someone stumble because you shot them with a crossbow or threw a dagger at them. Why are you telling me that I can use one of my abilities if it applies? Do your games [B]not[/B] allow sneak attack to be rolled on a critical hit, if the conditions for SA exist? Not a bad Standard action, though. Bonus, leaving it as a Class Feature means that other classes can't take it. Which helps secure your "Ranger = super archer" motif. Favored Terrain: When do I gain the benefits of the Advanced Abilities? Why does the desert ability make it more impossible to track than a 100-year blizzard does? Hunter's Lore: Meh. Against some creatures this is awesome, but against most it won't be of any use (too many HD). [I]Example: Gray Render zombie has 20 HD at CR 6 (DC 30). The level 6 ranger's knowledge (religion) maxes at +16 (9 ranks assuming class skill, +4 Int, Skill Focus) for a 35% chance of success and a 15% chance of getting a +2, with most having something like a +2 to +8 bonus and no chance of success.[/I] Hunter's Strike: It's like Sudden Strike, except even more limited. That sucks. Good flavor, though. Aspect of the Beast: Lots of flavor, limited utility, though some of the per diems are pretty good. Bow Mastery: Hindering Shot is okay, though very weak (1/2 damage, fewer attacks, and reduced speed is a heck of a price for -5 ft speed per hit for 1 round). Still, I can see it being really useful in the occasional, rare, situation. The other three are discussed earlier. Overall, I'm very 'meh' about this ranger. He gave up a lot of options (bonus feats, TWF) and a couple powerful abilities (Evasion) for a few weak but flavorful abilities, the Horizon Master's Favored Terrain, and a couple good Bow Masteries (and at the progression rate, all Ranger 20 will have all four, making them nearly identical). [/QUOTE]
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