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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5038410" data-attributes="member: 4722"><p>Just a quick post. I did some reorganization, and here's what I've got now.</p><p></p><p>1st: Favored terrain, 1st favored enemy, Track, wild empathy</p><p>2nd: Hunter's strike, Endurance, fast movement</p><p>3rd: Bow mastery I</p><p>4th: Animal companion, aspect of the beast</p><p>5th: One with nature, 2nd FE</p><p>6th: 2nd favored terrain, HS +2d6</p><p>7th: Bow mastery II</p><p>8th: Swift tracker</p><p>9th: Aspect of the beast</p><p>10th: 3rd FE</p><p>11th: 3rd favored terrain, camouflage, Bow mastery III</p><p>12th: </p><p>13th: Aspect of the beast</p><p>14th: Hide in plain sight, HS +4d6</p><p>15th: Bow mastery IV, 4th FE</p><p>16th: 4th favored terrain</p><p>17th: Chameleon</p><p>18th: HS +5d6</p><p>19th: Bow mastery V, Aspect of the beast</p><p>20th: 5th FE</p><p></p><p>As you can see, Bow Mastery now has five tiers; I'm leaning toward simply letting the player choose any bow feat for which he qualifies - it's easier that way. One with nature was already a PP druid ability; I don't know how I missed giving it to the ranger as well. Chameleon was an idea I came up with when I was trying to think of a high-level stealth ability; I think it fits very well here. And yes, they still have spells - I just removed the entry from the list.</p><p></p><p>I'm not sure how I managed to end up with a dead level at 12th, since I had five different ability trees. I'll have to rearrange something to cover it, and since I have three abilities at 11th, it will likely be one of those.</p><p></p><p></p><p> <strong>One With Nature (Ex):</strong> A ranger can move through any sort of undergrowth or difficult terrain (natural thorns, briars, overgrown areas, soft sand, scree, etc.) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him, however.</p><p></p><p> If he is in his favored terrain, he also leaves no trail (making him impossible to track). He can choose to leave a trail if he wishes.</p><p></p><p> <strong>Chameleon (Ex):</strong> The ranger is so attuned to the environment around him that if he stands still for a full round and focuses on being hidden, he effectively becomes invisible. This ability only works if he is in one of his favored terrains, and the effect is broken if he moves or speaks. He can otherwise remain this way for as long as he desires; spells like <em>see invisibility</em> will not reveal him, since he isn't actually invisible, but <em>true seeing</em> will show his location.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5038410, member: 4722"] Just a quick post. I did some reorganization, and here's what I've got now. 1st: Favored terrain, 1st favored enemy, Track, wild empathy 2nd: Hunter's strike, Endurance, fast movement 3rd: Bow mastery I 4th: Animal companion, aspect of the beast 5th: One with nature, 2nd FE 6th: 2nd favored terrain, HS +2d6 7th: Bow mastery II 8th: Swift tracker 9th: Aspect of the beast 10th: 3rd FE 11th: 3rd favored terrain, camouflage, Bow mastery III 12th: 13th: Aspect of the beast 14th: Hide in plain sight, HS +4d6 15th: Bow mastery IV, 4th FE 16th: 4th favored terrain 17th: Chameleon 18th: HS +5d6 19th: Bow mastery V, Aspect of the beast 20th: 5th FE As you can see, Bow Mastery now has five tiers; I'm leaning toward simply letting the player choose any bow feat for which he qualifies - it's easier that way. One with nature was already a PP druid ability; I don't know how I missed giving it to the ranger as well. Chameleon was an idea I came up with when I was trying to think of a high-level stealth ability; I think it fits very well here. And yes, they still have spells - I just removed the entry from the list. I'm not sure how I managed to end up with a dead level at 12th, since I had five different ability trees. I'll have to rearrange something to cover it, and since I have three abilities at 11th, it will likely be one of those. [b]One With Nature (Ex):[/b] A ranger can move through any sort of undergrowth or difficult terrain (natural thorns, briars, overgrown areas, soft sand, scree, etc.) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him, however. If he is in his favored terrain, he also leaves no trail (making him impossible to track). He can choose to leave a trail if he wishes. [B]Chameleon (Ex):[/B] The ranger is so attuned to the environment around him that if he stands still for a full round and focuses on being hidden, he effectively becomes invisible. This ability only works if he is in one of his favored terrains, and the effect is broken if he moves or speaks. He can otherwise remain this way for as long as he desires; spells like [i]see invisibility[/i] will not reveal him, since he isn't actually invisible, but [i]true seeing[/i] will show his location. [/QUOTE]
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