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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="ValhallaGH" data-source="post: 5038488" data-attributes="member: 41187"><p>There's a difference between practically impossible (+40 or more to the DC, as the current Track rules treat a major blizzard) and actually impossible. It's the difference between Fire Resistance 90 and Immunity Fire; one's theoretically defeatable, the other is completely binary.</p><p>One of the few places I agree with Mr. Sean Reynolds is that 3.x D&D has way too many binary absolutes, and that these absolutes interact very oddly with the game world (Fire Giants that hide in lava pools to get surprise on the party: that's pretty danged strange).</p><p></p><p>Which First Strike does. It was introduced with the Ninja base class in one of the Complete books (Adventurer, I think); I'm confusing it with a series of feats with a similar ability and a different name. The gist is that it works like Sneak Attack but only on Flat-Footed targets; so only during a surprise round, on a successfully feinted target, or against a target that can't perceive you. You can find a copy <a href="http://www.zipworld.com.au/~hong/ih/murderous_assassin.htm" target="_blank">here</a>; simply scroll down to the First Strike entry. It typifies the "guerrilla ambush" while still being useful in combat, if the player(s) can make it relevant.</p><p></p><p>If you want to turn the Ranger into a super-archer, you may want to get a look at the Iron Heroes class ARCHER. That is arguably the finest ranged combat class to ever enter a d20 system, and certainly the most interesting and powerful I've ever seen. A highly modified version of the Archer can be found <a href="http://www.zipworld.com.au/~hong/ih/archer.htm" target="_blank">here</a>.</p><p></p><p></p><p>Re: Evasion.</p><p>It may not fit with some of the other abilities but it is a mechanically solid choice for the (low) hp of the class. Which is exactly the same reason the Rogue gets it.</p><p>You can't rely, as a designer, upon DMs providing cover for the class to gain an equivalent benefit from. So you design each class to be fun and about as powerful as the others, so that players enjoy the game and fun is had.</p><p>Rangers either need Evasion or they need to be on a d10 hit die. As a primary combatant, they need one or the other to survive well enough to do their job.</p><p></p><p></p><p>Good Luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5038488, member: 41187"] There's a difference between practically impossible (+40 or more to the DC, as the current Track rules treat a major blizzard) and actually impossible. It's the difference between Fire Resistance 90 and Immunity Fire; one's theoretically defeatable, the other is completely binary. One of the few places I agree with Mr. Sean Reynolds is that 3.x D&D has way too many binary absolutes, and that these absolutes interact very oddly with the game world (Fire Giants that hide in lava pools to get surprise on the party: that's pretty danged strange). Which First Strike does. It was introduced with the Ninja base class in one of the Complete books (Adventurer, I think); I'm confusing it with a series of feats with a similar ability and a different name. The gist is that it works like Sneak Attack but only on Flat-Footed targets; so only during a surprise round, on a successfully feinted target, or against a target that can't perceive you. You can find a copy [url=http://www.zipworld.com.au/~hong/ih/murderous_assassin.htm]here[/url]; simply scroll down to the First Strike entry. It typifies the "guerrilla ambush" while still being useful in combat, if the player(s) can make it relevant. If you want to turn the Ranger into a super-archer, you may want to get a look at the Iron Heroes class ARCHER. That is arguably the finest ranged combat class to ever enter a d20 system, and certainly the most interesting and powerful I've ever seen. A highly modified version of the Archer can be found [url=http://www.zipworld.com.au/~hong/ih/archer.htm]here[/url]. Re: Evasion. It may not fit with some of the other abilities but it is a mechanically solid choice for the (low) hp of the class. Which is exactly the same reason the Rogue gets it. You can't rely, as a designer, upon DMs providing cover for the class to gain an equivalent benefit from. So you design each class to be fun and about as powerful as the others, so that players enjoy the game and fun is had. Rangers either need Evasion or they need to be on a d10 hit die. As a primary combatant, they need one or the other to survive well enough to do their job. Good Luck. [/QUOTE]
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