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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5038806" data-attributes="member: 4722"><p>True enough. I've read that article, and I wholly agree. I'll fix it.</p><p></p><p></p><p>That's cool. I'm yoinking that one.</p><p></p><p></p><p>Really good stuff there. I'll be picking out a few abilities from that, too. I noted he has a variation of Hindering Shot... </p><p></p><p></p><p>All right, I'll figure out somewhere to stick it.</p><p></p><p></p><p>I was considering that, too, but it seems kinda kludgy to me. Somewhere around 12th level, though, sounds about right.</p><p></p><p></p><p>Yeah, but I haven't seen the movies in awhile.</p><p></p><p></p><p>Try telling some of the other people here that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>I buffed up Woodland Stride to encompass other natural terrain besides undergrowth (it's always bugged me that druids and rangers are assumed to only live/operate in forests). This is actually the original version, as I noted before, which I stole from the (revised) druid.</p><p></p><p></p><p>I know you haven't seen the changes to spells, so I'll let that one slide. Freedom of movement, however, doesn't just work against spells - it grants immunity to grappling, free action underwater (ooh, good idea for Aquatic terrain), ability to move through natural webs, etc.</p><p></p><p></p><p>*sigh* While you have a valid point, this isn't the real world.</p><p></p><p></p><p>I know why. </p><p></p><p></p><p>That's because a) it wasn't properly playtested (the playtest version was leaked early); and b) the designers had very little imagination.</p><p></p><p>You want to know the real reason? Because the system would have to have been revised from the ground up. I know, because I did it. Most of the things that make epic play so unplayable appear at <em>non-epic levels</em> - immunities, rampant skill increases, broken high-level spells like gate, etc. </p><p></p><p>The EAB/EAS system could have been fixed without changing any rules, but no one bothered, for whatever reason. It took me about two hours to figure out a workable system.</p><p></p><p></p><p>Again, a lack of imagination. You should check out Upper Krust's material for high-level play. <a href="http://www.immortalshandbook.com/" target="_blank">His site</a> has a lot of free stuff on it. He's working off the flawed epic rules, but it's still really good material.</p><p></p><p></p><p>To each their own. Some people like to play epic. <em>However</em>, I don't want to force someone to go that far simply to gain access to some non-epic class abilities.</p><p></p><p></p><p>Hence why I put a soft cap at L40. I've found that after that point, things start to fall apart, and unless you're using UK's material, it just gets harder and harder to find anything to do anyway. After L40 is pretty much godhood (even his system agrees on that point).</p><p></p><p></p><p>Again, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Assuming that no one ever exceeds L6, sure. PCs aren't normal people - they're heros.</p><p></p><p></p><p>All right. Thing is, for every person like you who tells me "Make it a class ability!" I get one like Celebrim who says "Make it a feat!" It just proves the old paradigm: "You can't please everyone."</p><p></p><p></p><p>I didn't got the 4E route. 20 levels still = 20 levels. Once you hit L21, you enter a new set of 20 levels. With the addition of scaling class abilities, you continue to gain those abilities at L21-40, instead of the current system of bonus feats. I know you're not interested in epic (you've made that abundantly clear), but check <a href="http://project-phoenix.wikidot.com/legendary:legendary-rules" target="_blank">this</a> out if you have a mind to - it's my legendary (revised epic) rules.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5038806, member: 4722"] True enough. I've read that article, and I wholly agree. I'll fix it. That's cool. I'm yoinking that one. Really good stuff there. I'll be picking out a few abilities from that, too. I noted he has a variation of Hindering Shot... All right, I'll figure out somewhere to stick it. I was considering that, too, but it seems kinda kludgy to me. Somewhere around 12th level, though, sounds about right. Yeah, but I haven't seen the movies in awhile. Try telling some of the other people here that. :p I buffed up Woodland Stride to encompass other natural terrain besides undergrowth (it's always bugged me that druids and rangers are assumed to only live/operate in forests). This is actually the original version, as I noted before, which I stole from the (revised) druid. I know you haven't seen the changes to spells, so I'll let that one slide. Freedom of movement, however, doesn't just work against spells - it grants immunity to grappling, free action underwater (ooh, good idea for Aquatic terrain), ability to move through natural webs, etc. *sigh* While you have a valid point, this isn't the real world. I know why. That's because a) it wasn't properly playtested (the playtest version was leaked early); and b) the designers had very little imagination. You want to know the real reason? Because the system would have to have been revised from the ground up. I know, because I did it. Most of the things that make epic play so unplayable appear at [I]non-epic levels[/I] - immunities, rampant skill increases, broken high-level spells like gate, etc. The EAB/EAS system could have been fixed without changing any rules, but no one bothered, for whatever reason. It took me about two hours to figure out a workable system. Again, a lack of imagination. You should check out Upper Krust's material for high-level play. [url=http://www.immortalshandbook.com/]His site[/url] has a lot of free stuff on it. He's working off the flawed epic rules, but it's still really good material. To each their own. Some people like to play epic. [I]However[/I], I don't want to force someone to go that far simply to gain access to some non-epic class abilities. Hence why I put a soft cap at L40. I've found that after that point, things start to fall apart, and unless you're using UK's material, it just gets harder and harder to find anything to do anyway. After L40 is pretty much godhood (even his system agrees on that point). Again, YMMV. :) Assuming that no one ever exceeds L6, sure. PCs aren't normal people - they're heros. All right. Thing is, for every person like you who tells me "Make it a class ability!" I get one like Celebrim who says "Make it a feat!" It just proves the old paradigm: "You can't please everyone." I didn't got the 4E route. 20 levels still = 20 levels. Once you hit L21, you enter a new set of 20 levels. With the addition of scaling class abilities, you continue to gain those abilities at L21-40, instead of the current system of bonus feats. I know you're not interested in epic (you've made that abundantly clear), but check [url=http://project-phoenix.wikidot.com/legendary:legendary-rules]this[/url] out if you have a mind to - it's my legendary (revised epic) rules. [/QUOTE]
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