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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5039277" data-attributes="member: 4722"><p>Ah. Gotcha. My intent was that it shouldn't be used like sneak attack - i.e., standing right next to the guy and getting HS, but Combat Archery pretty well obviates that.</p><p></p><p></p><p>"A ranger can move through <strong>any sort of undergrowth or difficult terrain</strong>... Thorns, briars, and overgrown areas that have been <strong>magically manipulated</strong> to impede motion still affect him, however."</p><p></p><p></p><p>Good deal.</p><p></p><p></p><p>Like Legolas in the battle at the keep. That's one of the main things I remember from the movies - him shooting two uruk-hai at once, poking one in the eye and then using the same arrow to shoot another, and him skating down the stairs on a shield while shooting arrows (we figured it was about a DC 30 Balance check).</p><p></p><p></p><p>The monk truly embodies mobility and agility, as does the rogue, and they don't get it.</p><p></p><p></p><p>Same here, but I'm willing to suspend disbelief a bit - after all, this is a game that uses magic and contains creatures that exist nowhere but in our imaginations. I don't <em>like</em> the idea of my character being able to leap tall buildings in a single bound, but as I haven't yet found a way to deal with it without going the E6 route, I'll have to live with it.</p><p></p><p></p><p>Free stuff? Huh?</p><p></p><p></p><p>I tend to agree with you, but again, I'm designing a system for the masses, not just for myself. And there are gods with 20 levels in a single (or even two) class - quite a few of them, in fact.</p><p></p><p></p><p>Okay.</p><p></p><p></p><p>Watch your language. We have a Grandma Rule here. </p><p></p><p>Anyway, that's mainly due to my lack of ability - I'm not a very good high-level designer. I would love to be able to design stuff for the legendary classes, and I think the new revisions to the base classes will help in that regard. I mainly put them up for other designers - it's a base they can use to create their own legendary classes (hence why everything on the site is OGC).</p><p></p><p></p><p>That's because he keeps the normal progression (2/3) from +16 to +20, then slows to 1/2 the rest of the way.</p><p></p><p></p><p>Which means that slow fall at any level is useless.</p><p></p><p></p><p>It was changed to conform with the <a href="http://project-phoenix.wikidot.com/monsters:special-abilities#DR" target="_blank">new DR system</a>. You know, to make sure they remain effective in combat?</p><p></p><p></p><p>*shrug* It's part of the altered BAB progression. I can't just say "No, you don't get any more attacks because you suck."</p><p></p><p></p><p>If you call large-scale spells like raising mountains ZOMGWTF stuff, then yes. There's nothing wrong with that.</p><p></p><p></p><p>Yeah.</p><p></p><p></p><p>As do I - that's why you'll note that I switch over to the 1/2 BAB progression at BAB +20. You might also note that everyone has the same BAB at L40.</p><p></p><p></p><p>I think we've been through this discussion before.</p><p></p><p>Ok, “where are you getting at”, you might be asking yourself by now.</p><p>Well, it goes like this. Take OD&D’s Immortal rulebook (“Codex of the Immortals”) for instance. The rules in there really did bring something totally new to the gaming table – on that part the book was a brilliant success. I also think that a lot of stuff in there can be used as a good basis for inspiring solid epic (stuff of legend), exalted (demigodhood) & divinity (godhood) rules.</p><p></p><p></p><p></p><p>I think we'll have to agree to disagree on this point. If you want to create your own version of my ranger, feel free - it's all OGC.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5039277, member: 4722"] Ah. Gotcha. My intent was that it shouldn't be used like sneak attack - i.e., standing right next to the guy and getting HS, but Combat Archery pretty well obviates that. "A ranger can move through [b]any sort of undergrowth or difficult terrain[/b]... Thorns, briars, and overgrown areas that have been [b]magically manipulated[/b] to impede motion still affect him, however." Good deal. Like Legolas in the battle at the keep. That's one of the main things I remember from the movies - him shooting two uruk-hai at once, poking one in the eye and then using the same arrow to shoot another, and him skating down the stairs on a shield while shooting arrows (we figured it was about a DC 30 Balance check). The monk truly embodies mobility and agility, as does the rogue, and they don't get it. Same here, but I'm willing to suspend disbelief a bit - after all, this is a game that uses magic and contains creatures that exist nowhere but in our imaginations. I don't [I]like[/I] the idea of my character being able to leap tall buildings in a single bound, but as I haven't yet found a way to deal with it without going the E6 route, I'll have to live with it. Free stuff? Huh? I tend to agree with you, but again, I'm designing a system for the masses, not just for myself. And there are gods with 20 levels in a single (or even two) class - quite a few of them, in fact. Okay. Watch your language. We have a Grandma Rule here. Anyway, that's mainly due to my lack of ability - I'm not a very good high-level designer. I would love to be able to design stuff for the legendary classes, and I think the new revisions to the base classes will help in that regard. I mainly put them up for other designers - it's a base they can use to create their own legendary classes (hence why everything on the site is OGC). That's because he keeps the normal progression (2/3) from +16 to +20, then slows to 1/2 the rest of the way. Which means that slow fall at any level is useless. It was changed to conform with the [url=http://project-phoenix.wikidot.com/monsters:special-abilities#DR]new DR system[/url]. You know, to make sure they remain effective in combat? *shrug* It's part of the altered BAB progression. I can't just say "No, you don't get any more attacks because you suck." If you call large-scale spells like raising mountains ZOMGWTF stuff, then yes. There's nothing wrong with that. Yeah. As do I - that's why you'll note that I switch over to the 1/2 BAB progression at BAB +20. You might also note that everyone has the same BAB at L40. I think we've been through this discussion before. Ok, “where are you getting at”, you might be asking yourself by now. Well, it goes like this. Take OD&D’s Immortal rulebook (“Codex of the Immortals”) for instance. The rules in there really did bring something totally new to the gaming table – on that part the book was a brilliant success. I also think that a lot of stuff in there can be used as a good basis for inspiring solid epic (stuff of legend), exalted (demigodhood) & divinity (godhood) rules. I think we'll have to agree to disagree on this point. If you want to create your own version of my ranger, feel free - it's all OGC. [/QUOTE]
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