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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="nonsi256" data-source="post: 5042336" data-attributes="member: 86164"><p>Hey Kerrik,</p><p></p><p></p><p></p><p>Don’t be offended, mate, but I think you’re getting at it with a totally wrong attitude.</p><p>Epic stuff is not about going to fight ultra powerful monsters that come to devour your solar system (unless you’re a kid that wants to play superman’s god or something). If +78 to hit & +257 to damage have become the bread & butter of your game, than you’d better think for yourself: “is it possible that my game is devolving rather than evolving?”.</p><p>Epic stuff is about thinking and operating on a far larger scale. Sure, you are supposed to be somewhat more powerful (or better yet – more capable) than a pre-epic character, but you overall personal power should now also come from things beyond stats & features.</p><p></p><p></p><p>As for the book I was talking about, this is it:</p><p></p><p><span style="color: red"><strong>Mod Edit: link removed. Please do not use EN World to distribute materials to which you don't have the copyright</strong></span></p><p></p><p>Be aware that Rapidshare tries to wear you down so you acquire a premium account, so you’ll probably be denied download access for quite some time, but don’t despair and retry until you’re granted access.</p><p>The important thing is that when you do get access, be patient and wait for the countdown and be quick to start downloading since there’s an expiration timeout (quite a short one).</p><p>And don’t worry about legal issues, since nobody’s selling this book anymore.</p><p></p><p></p><p>Regarding the book itself.</p><p>The rules are somewhat naïve and maybe even retarded compared to the 3e mechanics, but there’s a lot of useful stuff in there:</p><p>- Pantheons & groups.</p><p>- Immortal spells – the kind of spells mortals should never have access to.</p><p>- Plots & the immortal goals.</p><p>And much more.</p><p></p><p>Here’s a good place to start with before plunging into the book: <a href="http://pandius.com/ci_chpt1.html" target="_blank">Codex Immortalis</a></p><p>And once you’re done skimming through it, the following issues might also come in handy:</p><p><a href="http://pandius.com/immgroup.html" target="_blank">Paths to Immortality: Groups</a></p><p><a href="http://pandius.com/beyondi.html" target="_blank">Reaching beyond immortality</a></p><p></p><p></p><p>You see, I would do it myself, but my inspiration just doesn’t go as far as required to produce worthy epic-related material.</p><p></p><p></p><p>In the meantime, I’ll tell you about some characteristics that I think all immortals should have:</p><p>- The combined immunities associated with constructs, plants & undead.</p><p>- Immortal-level magical powers.</p><p>- The ability to create/assume an avatar form and a mortal identity.</p><p></p><p></p><p>Also, here is my suggestion for how epic progression should be handled:</p><p>- Beyond character level 20, AB improves at a rate of +1 per 5 levels. If one of your classes (base or PrC) happens to grant BAB that’s superior to your BAB achieved by level 20, take it instead and count epic progression (+1 per 5) for your remaining levels. Unlike BAB, epic AB has no effect on #Atk.</p><p>- For saves, use the progression rate noted above, but use base save modifier +12 rather than character level 20.</p><p>- Disregard everything else that's related to Epic-level rules.</p><p></p><p>As for 10th level spells – maybe they can fit level 20 nicely. I tend to look at base-class level 20 as a container where all mortal capabilities should fit somewhere.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5042336, member: 86164"] Hey Kerrik, Don’t be offended, mate, but I think you’re getting at it with a totally wrong attitude. Epic stuff is not about going to fight ultra powerful monsters that come to devour your solar system (unless you’re a kid that wants to play superman’s god or something). If +78 to hit & +257 to damage have become the bread & butter of your game, than you’d better think for yourself: “is it possible that my game is devolving rather than evolving?”. Epic stuff is about thinking and operating on a far larger scale. Sure, you are supposed to be somewhat more powerful (or better yet – more capable) than a pre-epic character, but you overall personal power should now also come from things beyond stats & features. As for the book I was talking about, this is it: [color=red][b]Mod Edit: link removed. Please do not use EN World to distribute materials to which you don't have the copyright[/b][/color] Be aware that Rapidshare tries to wear you down so you acquire a premium account, so you’ll probably be denied download access for quite some time, but don’t despair and retry until you’re granted access. The important thing is that when you do get access, be patient and wait for the countdown and be quick to start downloading since there’s an expiration timeout (quite a short one). And don’t worry about legal issues, since nobody’s selling this book anymore. Regarding the book itself. The rules are somewhat naïve and maybe even retarded compared to the 3e mechanics, but there’s a lot of useful stuff in there: - Pantheons & groups. - Immortal spells – the kind of spells mortals should never have access to. - Plots & the immortal goals. And much more. Here’s a good place to start with before plunging into the book: [URL="http://pandius.com/ci_chpt1.html"]Codex Immortalis[/URL] And once you’re done skimming through it, the following issues might also come in handy: [URL="http://pandius.com/immgroup.html"]Paths to Immortality: Groups[/URL] [URL="http://pandius.com/beyondi.html"]Reaching beyond immortality[/URL] You see, I would do it myself, but my inspiration just doesn’t go as far as required to produce worthy epic-related material. In the meantime, I’ll tell you about some characteristics that I think all immortals should have: - The combined immunities associated with constructs, plants & undead. - Immortal-level magical powers. - The ability to create/assume an avatar form and a mortal identity. Also, here is my suggestion for how epic progression should be handled: - Beyond character level 20, AB improves at a rate of +1 per 5 levels. If one of your classes (base or PrC) happens to grant BAB that’s superior to your BAB achieved by level 20, take it instead and count epic progression (+1 per 5) for your remaining levels. Unlike BAB, epic AB has no effect on #Atk. - For saves, use the progression rate noted above, but use base save modifier +12 rather than character level 20. - Disregard everything else that's related to Epic-level rules. As for 10th level spells – maybe they can fit level 20 nicely. I tend to look at base-class level 20 as a container where all mortal capabilities should fit somewhere. [/QUOTE]
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