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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Kerrick" data-source="post: 5044958" data-attributes="member: 4722"><p>That's what I'm saying - you CAN make just about any archetype, but it could require levels in more than one class. Hence, "account for multiclassing".</p><p></p><p></p><p>How are they going to have/use fly and Ddoor? Fly, I can kind of see, but there are no items that I know of that grant the ability to DDoor.</p><p></p><p></p><p>*nod* The last time I played epic was about 6 years ago, so my memory is a bit hazy, but it was a good deal of politics interspersed with combats vs. some nasty monsters. Some were really big (living war machines), and there was one I recall called the Flood (yeah, I think it was based on Halo). </p><p></p><p>Your assertion brings to mind the Dragon Mountain box set. I don't know if you're familiar with it, but was a 2E adventure/mini campaign; the PCs ended up going into a mountain inhabited by several different tribes of kobolds and an old red dragon (I think they worshipped it as a god). The adventure was designed for 15th-16th level PCs - that's roughly equivalent to L25 in 3.x - because of the sheer abundance of traps, sneaky tactics, and just plain nastiness they'd encounter. If you remade that in 3.x, with the ability to add class levels to humanoids... eek. I wish I still had it - I would so convert it.</p><p></p><p>The problem with epic design as it is now is that the only thing you CAN do is keep increasing the numbers - with immunities, the players' capacity to bypass almost any threat via teleport, DD, and even crazy high skill checks, save or suck effects etc., there's little a DM can do to challenge them without being heavy-handed (i.e., disjunction/antimagic fields, stealing the PCs' magic items, etc.). I'm sure you've seen all the feats that let you bypass part or all of a target's energy/sneak attack immunity, or other ridiculous things.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5044958, member: 4722"] That's what I'm saying - you CAN make just about any archetype, but it could require levels in more than one class. Hence, "account for multiclassing". How are they going to have/use fly and Ddoor? Fly, I can kind of see, but there are no items that I know of that grant the ability to DDoor. *nod* The last time I played epic was about 6 years ago, so my memory is a bit hazy, but it was a good deal of politics interspersed with combats vs. some nasty monsters. Some were really big (living war machines), and there was one I recall called the Flood (yeah, I think it was based on Halo). Your assertion brings to mind the Dragon Mountain box set. I don't know if you're familiar with it, but was a 2E adventure/mini campaign; the PCs ended up going into a mountain inhabited by several different tribes of kobolds and an old red dragon (I think they worshipped it as a god). The adventure was designed for 15th-16th level PCs - that's roughly equivalent to L25 in 3.x - because of the sheer abundance of traps, sneaky tactics, and just plain nastiness they'd encounter. If you remade that in 3.x, with the ability to add class levels to humanoids... eek. I wish I still had it - I would so convert it. The problem with epic design as it is now is that the only thing you CAN do is keep increasing the numbers - with immunities, the players' capacity to bypass almost any threat via teleport, DD, and even crazy high skill checks, save or suck effects etc., there's little a DM can do to challenge them without being heavy-handed (i.e., disjunction/antimagic fields, stealing the PCs' magic items, etc.). I'm sure you've seen all the feats that let you bypass part or all of a target's energy/sneak attack immunity, or other ridiculous things. [/QUOTE]
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