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<blockquote data-quote="Nifft" data-source="post: 4258429" data-attributes="member: 6562"><p>... and here's the Wizard, who I'm calling "Howl", because he likes Thunder attacks.</p><p></p><p>[sblock=Wizard]* Howl the Human Wizard</p><p></p><p>Str: 8</p><p>Dex: 12</p><p>Con: 14</p><p>Int: 18 (16 +2 racial)</p><p>Wis: 14</p><p>Cha: 10</p><p></p><p>HP: 31</p><p>Bloodied: 15</p><p>Healing Surge: 7</p><p>Surges/Day: 8</p><p></p><p>AC 15</p><p>Fort 15</p><p>Reflex 13</p><p>Will 15</p><p></p><p>Skills: Arcana, Dungeoneering, History, Insight, Nature (human bonus)</p><p>Feats: Toughness, Action Surge</p><p></p><p>Staff of Defense: +1 AC</p><p>Encounter • +2 to one Defense as an Interrupt (can declare after DM declares damage)</p><p></p><p>Magic Missile</p><p>At-Will • Arcane, Force, Implement</p><p>Standard • Ranged 20</p><p>Target: one critter</p><p>Attack +4 vs. Reflex</p><p>Hit: 2d4+4 force damage</p><p>Special: This power counts as a basic ranged attack.</p><p></p><p>Thunderwave</p><p>At-Will • Arcane, Implement, Thunder</p><p>Standard • Close blast 3</p><p>Targets: each critter in blast</p><p>Attack +4 vs. Fort</p><p>Hit: 1d6+4 thunder damage, and I push the target up to 2 squares.</p><p></p><p>Ray of Frost</p><p>At-Will • Arcane, Cold, Implement</p><p>Standard • Ranged 10</p><p>Target: one critter</p><p>Attack +4 vs. Fort</p><p></p><p>Force Orb</p><p>Encounter • Arcane, Force, Implement</p><p>Standard • Ranged 20</p><p>Target: one critter or object</p><p>Attack +4 vs. Reflex</p><p>Hit: 2d8+4 force damage, and secondary attack against each adjacent enemy.</p><p> Secondary Attack: +4 vs. Reflex</p><p> Secondary Hit: 1d10+4 force damage</p><p></p><p>Flaming Sphere</p><p>Daily • Arcane, Conjuration, Fire, Implement</p><p>Standard • Ranged 10</p><p>Target: one critter adjacent to the flaming sphere</p><p>Attack +4 vs. Reflex</p><p>Hit: 2d6+4 fire damage</p><p>Effect: Medium flaming sphere in an unoccupied square. Any critter that starts its turn adjacent suffers 1d4+4 fire damage. Can move up to 6 squares as a Move action.</p><p>Sustain Minor: until the end of the encounter.</p><p>Special: Can make additional attacks as Standard actions.</p><p></p><p>Sleep</p><p>Daily • Arcane, Implement, Sleep</p><p>Standard • Area burst 2 within 20 squares</p><p>Target: each critter in burst</p><p>Attack +4 vs. Will</p><p>Hit: Target is slowed (save ends); failed save causes sleep (save ends).</p><p>Miss: Target is slowed (save ends).[/sblock]</p><p></p><p>2nd level: Feather Fall and Shield; feat may be Initiate of the Faith, because healing the nice meat shields in front of you is usually good for your own health. Other alternative: Leather Armor Proficiency, or Human Perseverance.</p><p></p><p>3rd level: Shock Sphere and Color Spray.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4258429, member: 6562"] ... and here's the Wizard, who I'm calling "Howl", because he likes Thunder attacks. [sblock=Wizard]* Howl the Human Wizard Str: 8 Dex: 12 Con: 14 Int: 18 (16 +2 racial) Wis: 14 Cha: 10 HP: 31 Bloodied: 15 Healing Surge: 7 Surges/Day: 8 AC 15 Fort 15 Reflex 13 Will 15 Skills: Arcana, Dungeoneering, History, Insight, Nature (human bonus) Feats: Toughness, Action Surge Staff of Defense: +1 AC Encounter • +2 to one Defense as an Interrupt (can declare after DM declares damage) Magic Missile At-Will • Arcane, Force, Implement Standard • Ranged 20 Target: one critter Attack +4 vs. Reflex Hit: 2d4+4 force damage Special: This power counts as a basic ranged attack. Thunderwave At-Will • Arcane, Implement, Thunder Standard • Close blast 3 Targets: each critter in blast Attack +4 vs. Fort Hit: 1d6+4 thunder damage, and I push the target up to 2 squares. Ray of Frost At-Will • Arcane, Cold, Implement Standard • Ranged 10 Target: one critter Attack +4 vs. Fort Force Orb Encounter • Arcane, Force, Implement Standard • Ranged 20 Target: one critter or object Attack +4 vs. Reflex Hit: 2d8+4 force damage, and secondary attack against each adjacent enemy. Secondary Attack: +4 vs. Reflex Secondary Hit: 1d10+4 force damage Flaming Sphere Daily • Arcane, Conjuration, Fire, Implement Standard • Ranged 10 Target: one critter adjacent to the flaming sphere Attack +4 vs. Reflex Hit: 2d6+4 fire damage Effect: Medium flaming sphere in an unoccupied square. Any critter that starts its turn adjacent suffers 1d4+4 fire damage. Can move up to 6 squares as a Move action. Sustain Minor: until the end of the encounter. Special: Can make additional attacks as Standard actions. Sleep Daily • Arcane, Implement, Sleep Standard • Area burst 2 within 20 squares Target: each critter in burst Attack +4 vs. Will Hit: Target is slowed (save ends); failed save causes sleep (save ends). Miss: Target is slowed (save ends).[/sblock] 2nd level: Feather Fall and Shield; feat may be Initiate of the Faith, because healing the nice meat shields in front of you is usually good for your own health. Other alternative: Leather Armor Proficiency, or Human Perseverance. 3rd level: Shock Sphere and Color Spray. Cheers, -- N [/QUOTE]
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