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General Tabletop Discussion
*Dungeons & Dragons
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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<blockquote data-quote="DrJawaPhD" data-source="post: 9785222" data-attributes="member: 7044770"><p>Yeah definitely people want VTTs but so many options already exist. It seemed from the start like WotC had no interest in a me-too-solution (solid logic imo) and that the whole point of Sigil was to develop something that blows them out of the water, providing an actual reason to switch platforms. One could argue this means "overdesigned", but I think that was entirely the design they were aiming for. </p><p></p><p>There obviously is a huge market for people wanting to play video-game-like DnD on high end computers (see: Baldur's Gate 3), and Sigil was the perfect pathway to getting those people onto a platform that easily lends itself to lucrative cosmetic microtransactions in the near-term, and AI dungeon master module content in the long-term. It could've been a huge moneymaker for WotC if they could get over the development cost, and more importantly what I think scared them off of it - the looming PR hit from the new monetization practices.</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9785222, member: 7044770"] Yeah definitely people want VTTs but so many options already exist. It seemed from the start like WotC had no interest in a me-too-solution (solid logic imo) and that the whole point of Sigil was to develop something that blows them out of the water, providing an actual reason to switch platforms. One could argue this means "overdesigned", but I think that was entirely the design they were aiming for. There obviously is a huge market for people wanting to play video-game-like DnD on high end computers (see: Baldur's Gate 3), and Sigil was the perfect pathway to getting those people onto a platform that easily lends itself to lucrative cosmetic microtransactions in the near-term, and AI dungeon master module content in the long-term. It could've been a huge moneymaker for WotC if they could get over the development cost, and more importantly what I think scared them off of it - the looming PR hit from the new monetization practices. [/QUOTE]
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'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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