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*Dungeons & Dragons
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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<blockquote data-quote="Cergorach" data-source="post: 9785611" data-attributes="member: 725"><p>I'm guessing that this isn't the first thing you've encountered something that you've never heard of, that doesn't mean it doesn't work, it isn't good, or it isn't popular amongst a certain crowd. It's been mentioned on this forum before...</p><p></p><p>As for 3D VTTs, Darjr did a poll almost 3 years ago, 14% wanted one, 30% could be convinced. That's not just amongst VTT users, that's amongst all users that deemed to respond to the poll. That is far higher then I would ever have expected! <a href="https://www.enworld.org/threads/do-you-want-a-3d-vtt.693729/" target="_blank">D&D General - Do you want a 3D vtt?</a></p><p></p><p>As a side note, you replied to the same thread, TaleSpire was mentioned in that same thread before you responded, and even in a response to your comments. You either don't read entire threads before responding <img class="smilie smilie--emoji" alt="😱" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" title="Face screaming in fear :scream:" data-shortname=":scream:" loading="lazy" width="64" height="64" /> OR you read it and forgot... We're all getting old... <img class="smilie smilie--emoji" alt="😎" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" title="Smiling face with sunglasses :sunglasses:" data-shortname=":sunglasses:" loading="lazy" width="64" height="64" /></p><p></p><p>You were very clear that you aren't the target audience, and have very little interest in it.</p><p></p><p>But let me be clear, I own TaleSpire, have tried to run Sigil (on a Mac via Crossover), but I don't run my VTT in 3D. So I have an interest in 3D VTT, but will <em>probably</em> not run it. Partly due to hardware requirements for everyone involved, but more important, the perception between pnp RPG and computer RPG of my players.</p><p></p><p>And I think that a good 3D VTT would gain more and more acceptance when it's easy to use, runs on a LOT, isn't that heavy on the hardware, isn't significantly more expensive then current 2D VTT, and people get more used to it. ~25 years ago VTTs were the black sheep of the pnp RPG family, a pain to use, limited hardware, expensive, perception of it was bad (pnp RPG vs computer RPG), etc. With better technology, better developers that can do more, more easily, acceptance, necessity, RPGs becoming more mainstream, etc. that resulted in the current situation for 2D VTTs. I see no reason why that can't happen eventually for 3D VTTs...</p><p></p><p>Getting back to WotC, the made Magic: Arena, which is imho a very good implementation of MtG, with a pretty decent earning model and f2p model. I've never went into the MtG physical card game scene (hated it due to Ante), but it's still a fun game to play. How many incarnations to MtG did WotC make before they finally hit the jackpot with Magic: Arena? 15 times!</p><p></p><p>The difference between small developers and large multionals like WotC/Hasbro is that when the first fails in a project, it stops existing. When the later fails in a project, it just closes down that project and moves on to the next. And WotC/Hasbro doesn't just do that with software, they also do that with D&D products. How many D&D products have TSR/WotC produced that don't have a followup/equivalent in the last decade in D&D 5e? How many board games did Hasbro make that are still around? Trial and error. The issue with WotC/Hasbro is that they have a LOT of error and don't seem to be learning from them, not by not doing something similar in the future, but by firing the people that learned from the errors.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9785611, member: 725"] I'm guessing that this isn't the first thing you've encountered something that you've never heard of, that doesn't mean it doesn't work, it isn't good, or it isn't popular amongst a certain crowd. It's been mentioned on this forum before... As for 3D VTTs, Darjr did a poll almost 3 years ago, 14% wanted one, 30% could be convinced. That's not just amongst VTT users, that's amongst all users that deemed to respond to the poll. That is far higher then I would ever have expected! [URL="https://www.enworld.org/threads/do-you-want-a-3d-vtt.693729/"]D&D General - Do you want a 3D vtt?[/URL] As a side note, you replied to the same thread, TaleSpire was mentioned in that same thread before you responded, and even in a response to your comments. You either don't read entire threads before responding 😱 OR you read it and forgot... We're all getting old... 😎 You were very clear that you aren't the target audience, and have very little interest in it. But let me be clear, I own TaleSpire, have tried to run Sigil (on a Mac via Crossover), but I don't run my VTT in 3D. So I have an interest in 3D VTT, but will [I]probably[/I] not run it. Partly due to hardware requirements for everyone involved, but more important, the perception between pnp RPG and computer RPG of my players. And I think that a good 3D VTT would gain more and more acceptance when it's easy to use, runs on a LOT, isn't that heavy on the hardware, isn't significantly more expensive then current 2D VTT, and people get more used to it. ~25 years ago VTTs were the black sheep of the pnp RPG family, a pain to use, limited hardware, expensive, perception of it was bad (pnp RPG vs computer RPG), etc. With better technology, better developers that can do more, more easily, acceptance, necessity, RPGs becoming more mainstream, etc. that resulted in the current situation for 2D VTTs. I see no reason why that can't happen eventually for 3D VTTs... Getting back to WotC, the made Magic: Arena, which is imho a very good implementation of MtG, with a pretty decent earning model and f2p model. I've never went into the MtG physical card game scene (hated it due to Ante), but it's still a fun game to play. How many incarnations to MtG did WotC make before they finally hit the jackpot with Magic: Arena? 15 times! The difference between small developers and large multionals like WotC/Hasbro is that when the first fails in a project, it stops existing. When the later fails in a project, it just closes down that project and moves on to the next. And WotC/Hasbro doesn't just do that with software, they also do that with D&D products. How many D&D products have TSR/WotC produced that don't have a followup/equivalent in the last decade in D&D 5e? How many board games did Hasbro make that are still around? Trial and error. The issue with WotC/Hasbro is that they have a LOT of error and don't seem to be learning from them, not by not doing something similar in the future, but by firing the people that learned from the errors. [/QUOTE]
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