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'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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<blockquote data-quote="tetrasodium" data-source="post: 9785720" data-attributes="member: 93670"><p>He's not wrong though. Talespire was released in 2021, arkenforge 2017, foundry 2018, owlbear rodeo 2020, and roll20 in 2012 based on Google results. Those are all big names in the vtt market with a dedicated niche use case they have been actively serving for years prior to sigil being announced & users of those shouting into the wind that they don't need or want high spec gaming computer needing 3dvtt just because wotc was planning to include some features that the existing vtt market already supports.</p><p></p><p>Unfortunately in all things vtt discussion related the d&d community (and seemingly wotc/hasbro) treated the chatter from actual vtt users who have actual vtt needs as being equally important & equally relevant to sigil development choices as the much much larger group of ttrpg players/GMs who barely if ever use vtts and are unlikely to change on that any time soon. It <em>is</em> compelling when vtt users talk about the functionality of the vtts they actively use even when non users have little if any familiarity with those vtts</p><p></p><p>I've used talespire foundry roll 20 and owlbear rodeo, all of them were found to target a niche not particularly aligned with the one I use arkenforge in. I might try to correct those users when it comes to the needs of touch screen/panel support on a secondary display being more than simply treating it as a window la/Mac input device with an is that would result in Window focus being stolen by minis on a secondary display, but I tend to accept that active users of those vtts know those vtts better than I do on the areas where those vtts actually shine.</p><p></p><p>I was excited about sigil initially because the initial announcement talked about hybrid play in ways similar to how I was <a href="https://www.enworld.org/threads/the-d-d-we-played-in-2022.694117/post-8875053" target="_blank">already</a> using vtts for <em>years</em> but wotc's vtt offering was obviously subpar at even the most distant of glances right from the earliest previews because it was trying to cater towards the desires of people who don't and probably won't be using vtts all that much. A design by committee approach for a vtt is a poor solution, but treating vtt users & non users the same is going to be a subpar mess because the nonusers are unlikely to become users of a particular vtt and the vtt users are likely to lose interest fast when the results don't seem to factor inor address vtt user needs or vtt users use cases</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9785720, member: 93670"] He's not wrong though. Talespire was released in 2021, arkenforge 2017, foundry 2018, owlbear rodeo 2020, and roll20 in 2012 based on Google results. Those are all big names in the vtt market with a dedicated niche use case they have been actively serving for years prior to sigil being announced & users of those shouting into the wind that they don't need or want high spec gaming computer needing 3dvtt just because wotc was planning to include some features that the existing vtt market already supports. Unfortunately in all things vtt discussion related the d&d community (and seemingly wotc/hasbro) treated the chatter from actual vtt users who have actual vtt needs as being equally important & equally relevant to sigil development choices as the much much larger group of ttrpg players/GMs who barely if ever use vtts and are unlikely to change on that any time soon. It [I]is[/I] compelling when vtt users talk about the functionality of the vtts they actively use even when non users have little if any familiarity with those vtts I've used talespire foundry roll 20 and owlbear rodeo, all of them were found to target a niche not particularly aligned with the one I use arkenforge in. I might try to correct those users when it comes to the needs of touch screen/panel support on a secondary display being more than simply treating it as a window la/Mac input device with an is that would result in Window focus being stolen by minis on a secondary display, but I tend to accept that active users of those vtts know those vtts better than I do on the areas where those vtts actually shine. I was excited about sigil initially because the initial announcement talked about hybrid play in ways similar to how I was [URL='https://www.enworld.org/threads/the-d-d-we-played-in-2022.694117/post-8875053']already[/URL] using vtts for [I]years[/I] but wotc's vtt offering was obviously subpar at even the most distant of glances right from the earliest previews because it was trying to cater towards the desires of people who don't and probably won't be using vtts all that much. A design by committee approach for a vtt is a poor solution, but treating vtt users & non users the same is going to be a subpar mess because the nonusers are unlikely to become users of a particular vtt and the vtt users are likely to lose interest fast when the results don't seem to factor inor address vtt user needs or vtt users use cases [/QUOTE]
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'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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