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General Tabletop Discussion
*Dungeons & Dragons
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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<blockquote data-quote="OB1" data-source="post: 9785734" data-attributes="member: 6796241"><p>And the end of the day, WotC ran into a want vs need issue with Sigil. </p><p></p><p>Do I want a VTT capable of doing 3D terrain and the kind of epic battles that I experienced in BG3 (battles as dynamic as say the main Moonrise Tower encounter are very difficult on a 2d map or ToM)? Yes, I would love something like that. And a whole community building cool maps and battles that I could browse and buy to fit into my adventures? The ability to find games to play in via some waiting room feature? Awesome.</p><p></p><p>Do I need it? Enough to either pay a lot of money for prebuilt modules or time to build sets and encounters myself in 3D? Not really, with a bit of imagination with Maps or by switching to ToM for an encounter where I really don't want to be locked into a 2D map, I can do it cheaper, quicker, and on the fly when my players do something unexpected.</p><p></p><p>Add to the mix that the 3D VTT that I want is orders of magnitude more complex to build and maintain, while also multiple times more complex to use for the user, while also requiring top of the line hardware and we get to where we are. I'm glad they tried it. Without trying, we don't grow. It's easy to say now that of course it was bound to fail, but I don't think that's true. The problem just turned out to be a bit more complex to solve than the market to support that solution.</p></blockquote><p></p>
[QUOTE="OB1, post: 9785734, member: 6796241"] And the end of the day, WotC ran into a want vs need issue with Sigil. Do I want a VTT capable of doing 3D terrain and the kind of epic battles that I experienced in BG3 (battles as dynamic as say the main Moonrise Tower encounter are very difficult on a 2d map or ToM)? Yes, I would love something like that. And a whole community building cool maps and battles that I could browse and buy to fit into my adventures? The ability to find games to play in via some waiting room feature? Awesome. Do I need it? Enough to either pay a lot of money for prebuilt modules or time to build sets and encounters myself in 3D? Not really, with a bit of imagination with Maps or by switching to ToM for an encounter where I really don't want to be locked into a 2D map, I can do it cheaper, quicker, and on the fly when my players do something unexpected. Add to the mix that the 3D VTT that I want is orders of magnitude more complex to build and maintain, while also multiple times more complex to use for the user, while also requiring top of the line hardware and we get to where we are. I'm glad they tried it. Without trying, we don't grow. It's easy to say now that of course it was bound to fail, but I don't think that's true. The problem just turned out to be a bit more complex to solve than the market to support that solution. [/QUOTE]
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Community
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'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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