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*Dungeons & Dragons
'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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<blockquote data-quote="tetrasodium" data-source="post: 9785805" data-attributes="member: 93670"><p><strong></strong></p><p><strong>I think that we are drifting into talking about slightly different things</strong>, I congratulate wotc for switching from sigil to "maps"(or whatever it's called now). Wotc didn't go beyond in most cases, they just targeted a market of lottery winners sporting tables full of high end alienware boxes that didn't exist with a feature set that already existed but wasn't especially useful in actual play to vtt users and tried to wall it off for exclusivity with ogl changes.</p><p></p><p>Those features (<a href="https://youtu.be/i1wZc3cowBk?si=6INsIEejJ4MKyD4S" target="_blank">like motion</a>) were not in active use by most vtt users as wotc wanted them because they required absurdly high hardware specs as the table filled with several thousand dollar high end alienware gaming laptop powered demo displayed -OR- they existed for a long period of time like when wotc tried to use the oglto stop vtts from something like a moving magic missile & one of the vtts tweeted q video from a convention with a video the words magic missile literally moving from a pc token to monster with a feature that had been in place for ages wotc was trying to lock down a feature set that already existed and was not useful in the ways wotc wanted to deploy it</p><p></p><p></p><p>Agreed. Wotc deciding not to go off in an unproductive direction should indeed be lauded, that doesn't mean the decisions leading to the choice of carving out that unproductive path in the first place should <em>also</em> be lauded or treated as beyond question. I say that because I wanted sigil to succeed based on early (power point) details that showed what could have been an interesting and useful addition to the vtt market had it given more attention to the needs of vtt users. </p><p></p><p> The frustrating death of sigil as a dead end was entirely predictable long before the point of no return but anyone who used vtts and questioned specific uses/obvious omissions of the path got shouted down by people who didn't use vtts and were unlikely to do so. Glheck. One of it's biggest reasonably positive early previews was from a YouTuber known for being very much against the idea of using vtts at all & even that set off (ignored)usability warning flags for vtt users about the direction it was taking </p><p></p><p>It's almost certain that "top levels" level were told "uhhh....this direction.. <em>really</em>?... You surrrrreeee?" At least once before sigil went from "huh maybe useful" to a solution attempting to force the creation of a legally enforced niche nobody needed</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9785805, member: 93670"] [B] I think that we are drifting into talking about slightly different things[/B], I congratulate wotc for switching from sigil to "maps"(or whatever it's called now). Wotc didn't go beyond in most cases, they just targeted a market of lottery winners sporting tables full of high end alienware boxes that didn't exist with a feature set that already existed but wasn't especially useful in actual play to vtt users and tried to wall it off for exclusivity with ogl changes. Those features ([URL='https://youtu.be/i1wZc3cowBk?si=6INsIEejJ4MKyD4S']like motion[/URL]) were not in active use by most vtt users as wotc wanted them because they required absurdly high hardware specs as the table filled with several thousand dollar high end alienware gaming laptop powered demo displayed -OR- they existed for a long period of time like when wotc tried to use the oglto stop vtts from something like a moving magic missile & one of the vtts tweeted q video from a convention with a video the words magic missile literally moving from a pc token to monster with a feature that had been in place for ages wotc was trying to lock down a feature set that already existed and was not useful in the ways wotc wanted to deploy it Agreed. Wotc deciding not to go off in an unproductive direction should indeed be lauded, that doesn't mean the decisions leading to the choice of carving out that unproductive path in the first place should [I]also[/I] be lauded or treated as beyond question. I say that because I wanted sigil to succeed based on early (power point) details that showed what could have been an interesting and useful addition to the vtt market had it given more attention to the needs of vtt users. The frustrating death of sigil as a dead end was entirely predictable long before the point of no return but anyone who used vtts and questioned specific uses/obvious omissions of the path got shouted down by people who didn't use vtts and were unlikely to do so. Glheck. One of it's biggest reasonably positive early previews was from a YouTuber known for being very much against the idea of using vtts at all & even that set off (ignored)usability warning flags for vtt users about the direction it was taking It's almost certain that "top levels" level were told "uhhh....this direction.. [I]really[/I]?... You surrrrreeee?" At least once before sigil went from "huh maybe useful" to a solution attempting to force the creation of a legally enforced niche nobody needed [/QUOTE]
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'Project Sigil' 3D Virtual Tabletop Finally Laid To Rest
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