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<blockquote data-quote="ECMO3" data-source="post: 9598458" data-attributes="member: 7030563"><p>I played last night as a player.</p><p></p><p>The install and launch went well and I really like the basic maps and graphics. It is super easy to load characters from DNDB. That is probably about the only positives compared to other VTTs I've played (maps, Foundry, roll20). I don't see it replacing any of these three in games I DM. In games I play it would definitely be something I would consider of before joining (not as a positive).</p><p></p><p>A lot of the spells and mechanics don't work and the token/mini options are limited (no Tieflings!). That is to be expected at this stage, so I am not hung up on that. Spell slots are off too on multiclass characters.</p><p></p><p>It very much has a video game feel to me, which is a little off putting. I am a BG3 junkie and I love video games, but that is not what I want out of a VTT.</p><p></p><p>It does automatically calculate and apply hits and damage, but that is not really a positive when it doesn't do it right. </p><p></p><p>The biggest issue though is the inability to modify any of the items or abilities. I had no proficiency in my light crossbow, which is a bug I guess, but the bigger issue is I could not add proficiency. No way to change the ability used with my Hand Axe when I was using it as a Pact Weapon, I could manually add a +1 to the attack roll to account for the difference (15 strength, 17 Charisma), but no way at all to change damage.</p><p></p><p>If you compare this to other VTTs - roll 20 is extremely easy to modify stuff, no time at all, foundry takes a few seconds or minutes, maps/DNDB is more difficult but you can still do it and maps is not using automation for things like damage and hit points, meaning it is less of a big deal if something is not accurate.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9598458, member: 7030563"] I played last night as a player. The install and launch went well and I really like the basic maps and graphics. It is super easy to load characters from DNDB. That is probably about the only positives compared to other VTTs I've played (maps, Foundry, roll20). I don't see it replacing any of these three in games I DM. In games I play it would definitely be something I would consider of before joining (not as a positive). A lot of the spells and mechanics don't work and the token/mini options are limited (no Tieflings!). That is to be expected at this stage, so I am not hung up on that. Spell slots are off too on multiclass characters. It very much has a video game feel to me, which is a little off putting. I am a BG3 junkie and I love video games, but that is not what I want out of a VTT. It does automatically calculate and apply hits and damage, but that is not really a positive when it doesn't do it right. The biggest issue though is the inability to modify any of the items or abilities. I had no proficiency in my light crossbow, which is a bug I guess, but the bigger issue is I could not add proficiency. No way to change the ability used with my Hand Axe when I was using it as a Pact Weapon, I could manually add a +1 to the attack roll to account for the difference (15 strength, 17 Charisma), but no way at all to change damage. If you compare this to other VTTs - roll 20 is extremely easy to modify stuff, no time at all, foundry takes a few seconds or minutes, maps/DNDB is more difficult but you can still do it and maps is not using automation for things like damage and hit points, meaning it is less of a big deal if something is not accurate. [/QUOTE]
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