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Project Sigil Updates: D&D's 3d Virtual Tabletop
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<blockquote data-quote="Ruin Explorer" data-source="post: 9425542" data-attributes="member: 18"><p>I mean, 3D mapping, even with like fixed floor heights and stuff, and a lot of nice pre-built stuff is hugely more effort than other approaches to mapping, particularly those where you can just have essentially an image with a grid on it. So it is different to other VTTs, both in terms of time required, and fundamental approach. It also requires a far more intensive engine and better developed tools and UI from the VTT itself (which it seems like it probably has, at least).</p><p></p><p>The one benefit is that some people find it a lot more naturalistic to use 3D maps and really get them. Also if you can share maps with other players for free, that'd be potentially huge, but I don't know if they're doing that - you'd hope so given how Beyond operates. That way a small number of ultra-productive mappers who enjoy it can benefit an entire community, most of whom will be less competent and less enthusiastic. If WotC get in the way too much there they'll be shooting themselves in the foot, even if they mean well. Be interesting to see what they choose to do.</p><p></p><p></p><p>Ok so it DOESN'T have direct rules integration. It has indirect rules usage like most VTTs. That's fine with me, but it's not what early info about the 3D VTT said - they wanted it to be more direct, which I admit I was skeptical of. I think in the short-term/near-future this approach is definitely smarter if they want to start out by getting people who play using other VTTs and people who play offline (but do play regularly) to play.</p><p></p><p>This is kind of a good sign a lot of ways in the sense that it would mean that they weren't trying to like, replace D&D, but rather just add to it. A lot of their earlier talk did sound like they wanted to have not just a VTT, but like, something they could essentially have auto-DM adventures for people (even before AI became a huge buzzword), almost, and that's probably still a longer-term goal (though we shall see if it's obtainable), but it seems like they just want to make a very strong VTT for now.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9425542, member: 18"] I mean, 3D mapping, even with like fixed floor heights and stuff, and a lot of nice pre-built stuff is hugely more effort than other approaches to mapping, particularly those where you can just have essentially an image with a grid on it. So it is different to other VTTs, both in terms of time required, and fundamental approach. It also requires a far more intensive engine and better developed tools and UI from the VTT itself (which it seems like it probably has, at least). The one benefit is that some people find it a lot more naturalistic to use 3D maps and really get them. Also if you can share maps with other players for free, that'd be potentially huge, but I don't know if they're doing that - you'd hope so given how Beyond operates. That way a small number of ultra-productive mappers who enjoy it can benefit an entire community, most of whom will be less competent and less enthusiastic. If WotC get in the way too much there they'll be shooting themselves in the foot, even if they mean well. Be interesting to see what they choose to do. Ok so it DOESN'T have direct rules integration. It has indirect rules usage like most VTTs. That's fine with me, but it's not what early info about the 3D VTT said - they wanted it to be more direct, which I admit I was skeptical of. I think in the short-term/near-future this approach is definitely smarter if they want to start out by getting people who play using other VTTs and people who play offline (but do play regularly) to play. This is kind of a good sign a lot of ways in the sense that it would mean that they weren't trying to like, replace D&D, but rather just add to it. A lot of their earlier talk did sound like they wanted to have not just a VTT, but like, something they could essentially have auto-DM adventures for people (even before AI became a huge buzzword), almost, and that's probably still a longer-term goal (though we shall see if it's obtainable), but it seems like they just want to make a very strong VTT for now. [/QUOTE]
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