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Project Sigil Updates: D&D's 3d Virtual Tabletop
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<blockquote data-quote="tetrasodium" data-source="post: 9426033" data-attributes="member: 93670"><p>That's a chatgpt level misinterpretation? We were talking about the exclusive player focus on the marketing for wotc's vtt. Complete disregard for the needs of the gm does not imply a motivation that is "anti gm", it simply demonstrates that the meeting the needs of the primary user are a thing we can expect to be lacking due to a focus on investing resources on the perimary user's downstream consumers (the GM's players).</p><p></p><p>If you've ever used modern VTTs much you will note the fact that the GM necessarily tends to have a lot more on screen menu clutter & sometimes information than what is being pumped out to the players while the players get a view closer to that swooping shot described elsewhere in the video.</p><p></p><p></p><p>We could add <a href="https://www.youtube.com/watch?v=vHrIAH8X5XM&t=533s" target="_blank"><em>this</em></a> recent preview too... </p><p></p><p></p><p>If it's "information" that you want we could literally quote from the Hasbro <a href="https://jobs.hasbro.com/job/Renton-Monetization-Designer-Wash-98056/1194356400/" target="_blank">Monetization Designer job posting</a> "D&D DM & player experience to<strong> make sure <em>player</em> value comes first.</strong>"I do not feel that is the best mindset to take with what is effectively a gm tool but the marketing for ithst tool appears to have been doing so from the start to the point that the expected primary user seems to be very much in contradiction with the norm.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9426033, member: 93670"] That's a chatgpt level misinterpretation? We were talking about the exclusive player focus on the marketing for wotc's vtt. Complete disregard for the needs of the gm does not imply a motivation that is "anti gm", it simply demonstrates that the meeting the needs of the primary user are a thing we can expect to be lacking due to a focus on investing resources on the perimary user's downstream consumers (the GM's players). If you've ever used modern VTTs much you will note the fact that the GM necessarily tends to have a lot more on screen menu clutter & sometimes information than what is being pumped out to the players while the players get a view closer to that swooping shot described elsewhere in the video. We could add [URL='https://www.youtube.com/watch?v=vHrIAH8X5XM&t=533s'][I]this[/I][/URL] recent preview too... If it's "information" that you want we could literally quote from the Hasbro [URL='https://jobs.hasbro.com/job/Renton-Monetization-Designer-Wash-98056/1194356400/']Monetization Designer job posting[/URL] "D&D DM & player experience to[B] make sure [I]player[/I] value comes first.[/B]"I do not feel that is the best mindset to take with what is effectively a gm tool but the marketing for ithst tool appears to have been doing so from the start to the point that the expected primary user seems to be very much in contradiction with the norm. [/QUOTE]
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Project Sigil Updates: D&D's 3d Virtual Tabletop
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