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Project Sigil Updates: D&D's 3d Virtual Tabletop
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<blockquote data-quote="MNblockhead" data-source="post: 9426055" data-attributes="member: 6796661"><p>Because 3D is not the main draw for me. When the WotC VTT product was first announced, I was led to understand that it would have support for the game systems rules. That it would handle applying AOE, saves, damage, and tracking effects. THAT is what would make it more pleasant for me to run D&D in a VTT. </p><p></p><p>I ran D&D 5e in Foundry for about five years. I could never get to a satisfactory level of automation in Foundry. I've participated in paid games to see how professional DMs set things up. I've set up meetings with 5e DMs to see how they configured things. I've spent countless hours testing and troubleshooting various community mods. The more work I put into it the more the long tail of issues keep popping up. So I eventually just gave up on the automation. </p><p></p><p>Regarding 3D Canvas by TheRipper93, I do greatly like and appreciate his mods and have thrown money his way, when I did play around with 3D Canvas a bit, it just seemed like too much of a hassle to deal with. To be fair, it didn't spend a lot of time with it. </p><p></p><p>If and when I go back to running D&D, at this point, I would likely just use D&D Beyond. If the holy grail of a VTT that supports and automates the rules doesn't exist, then I'm happy with the functionality of DDB Maps, its character sheets, and encounter builder. </p><p></p><p>My current Warhammer Fantasy game will likely take me well into 2025 and I'm also backing Ember by the Foundry team. Unless the WotC VTT blows me away with how it will make my life as a DM easier and more enjoyable, I'll probably run Ember after Warhammer.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9426055, member: 6796661"] Because 3D is not the main draw for me. When the WotC VTT product was first announced, I was led to understand that it would have support for the game systems rules. That it would handle applying AOE, saves, damage, and tracking effects. THAT is what would make it more pleasant for me to run D&D in a VTT. I ran D&D 5e in Foundry for about five years. I could never get to a satisfactory level of automation in Foundry. I've participated in paid games to see how professional DMs set things up. I've set up meetings with 5e DMs to see how they configured things. I've spent countless hours testing and troubleshooting various community mods. The more work I put into it the more the long tail of issues keep popping up. So I eventually just gave up on the automation. Regarding 3D Canvas by TheRipper93, I do greatly like and appreciate his mods and have thrown money his way, when I did play around with 3D Canvas a bit, it just seemed like too much of a hassle to deal with. To be fair, it didn't spend a lot of time with it. If and when I go back to running D&D, at this point, I would likely just use D&D Beyond. If the holy grail of a VTT that supports and automates the rules doesn't exist, then I'm happy with the functionality of DDB Maps, its character sheets, and encounter builder. My current Warhammer Fantasy game will likely take me well into 2025 and I'm also backing Ember by the Foundry team. Unless the WotC VTT blows me away with how it will make my life as a DM easier and more enjoyable, I'll probably run Ember after Warhammer. [/QUOTE]
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