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Project Slaughterhouse: Converting I1 - Dwellers of the Forbidden City
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<blockquote data-quote="Spatula" data-source="post: 5641617" data-attributes="member: 2198"><p>Bump?</p><p></p><p>Thanks for the introduction to the Slaughterhouse rules. What an elegant system for handling PC assaults on fortified positions without having to map every encounter out. I will definitely be using this in the future.</p><p></p><p>What level are you aiming the conversion for? Low-mid heroic, I am guessing?</p><p></p><p>I tried to do a mostly faithful conversion of I1 for low paragon, as that was where the group was at, and it seemed like a good fit given the level of 4e yuan-ti. But of course the other creatures in the city are all low heroic by 4e standards, so I replaced the bugbears with ogres/hill giants and the bullywugs with troglodytes. The tasloi I designed as minions and swarms, but was never entirely satisfied with that. The mongrelfolk were custom-made, as well.</p><p></p><p>I printed out a copy of the map from the original module, scrubbed off the encounter keys, and handed it to the players. The party became fixated on the pyramid on the eastern side of the ruins, which led to a lot of improvisation based on one of the story ideas in the module (something about a struggle between ghouls that turn you into slime and subterranean humanoids). It also led to the party skipping over most of the ruins. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Spatula, post: 5641617, member: 2198"] Bump? Thanks for the introduction to the Slaughterhouse rules. What an elegant system for handling PC assaults on fortified positions without having to map every encounter out. I will definitely be using this in the future. What level are you aiming the conversion for? Low-mid heroic, I am guessing? I tried to do a mostly faithful conversion of I1 for low paragon, as that was where the group was at, and it seemed like a good fit given the level of 4e yuan-ti. But of course the other creatures in the city are all low heroic by 4e standards, so I replaced the bugbears with ogres/hill giants and the bullywugs with troglodytes. The tasloi I designed as minions and swarms, but was never entirely satisfied with that. The mongrelfolk were custom-made, as well. I printed out a copy of the map from the original module, scrubbed off the encounter keys, and handed it to the players. The party became fixated on the pyramid on the eastern side of the ruins, which led to a lot of improvisation based on one of the story ideas in the module (something about a struggle between ghouls that turn you into slime and subterranean humanoids). It also led to the party skipping over most of the ruins. :) [/QUOTE]
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Project Slaughterhouse: Converting I1 - Dwellers of the Forbidden City
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