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Projected map vs. terrain objects
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<blockquote data-quote="B4cchus" data-source="post: 3994110" data-attributes="member: 35026"><p>Hi all!</p><p></p><p>For a while I have been contemplating two options to enhance my battlemaps. </p><p>In one hand there is the projected map where electronic maps are projected on the table by means of a beamer. Examples of this can be found <a href="http://www.enworld.org/showthread.php?t=122099" target="_blank">here</a></p><p></p><p>In the other hand I am thinking of brining dungeons and other terrain to life with models such as dungeon walls, doors, rocks, trees, etc. </p><p>In this case I am thinking of casting things with Hirst Arts mold. Examples of this can be found in <a href="http://www.enworld.org/showthread.php?t=60236&page=1&pp=30" target="_blank">this</a> thread and more info on constructing dungeon object with casted blocks is found <a href="http://www.hirstarts.com/dungeon/basicdungeon.html" target="_blank">here</a>. </p><p></p><p>I've made a short list of cons and pros for each option:</p><p></p><p><strong><u>Projection</u></strong></p><p><u>Pro's:</u></p><p>-Works faster during play.</p><p>-No limitation on types of terrain</p><p>-It's also possible to use nice and easy templates for spells and such (e.g. a fireball)</p><p></p><p><u>Con's:</u></p><p>-High set up cost</p><p>-Editing maps for adventures remains time consuming for each new map (masking secret doors, scaling the map to the right scale, etc).</p><p>-The rig is somewhat fixed to one location (can't easily take it with you and set it up at a friend’s place)</p><p>-Requires the use of a computer/laptop at the table (this is a con for me personally)</p><p></p><p><strong><u>Terrain objects</u></strong></p><p><u>Pro's</u></p><p>-Terrain objects speak more to the imagination since it's in 3D!</p><p>-Once a good set of objects are present it requires little work (apart from an occasional unique new piece)</p><p>Relatively cheap</p><p></p><p><u>Con's</u></p><p>-The available terrain limits the map (e.g. of you don't have a round wall you can't use a round tower)</p><p>-A lot of initial work (creating the objects)</p><p>-Still delays play (setting up objects as the map grows)</p><p></p><p>So what would be your personal favorite and why?</p><p>Also, if you have other con's and pro's that I can take in to the equation i'd be happy to hear them!</p><p></p><p>Regards,</p><p>B4cchus</p></blockquote><p></p>
[QUOTE="B4cchus, post: 3994110, member: 35026"] Hi all! For a while I have been contemplating two options to enhance my battlemaps. In one hand there is the projected map where electronic maps are projected on the table by means of a beamer. Examples of this can be found [url=http://www.enworld.org/showthread.php?t=122099]here[/url] In the other hand I am thinking of brining dungeons and other terrain to life with models such as dungeon walls, doors, rocks, trees, etc. In this case I am thinking of casting things with Hirst Arts mold. Examples of this can be found in [url=http://www.enworld.org/showthread.php?t=60236&page=1&pp=30]this[/url] thread and more info on constructing dungeon object with casted blocks is found [url=http://www.hirstarts.com/dungeon/basicdungeon.html]here[/url]. I've made a short list of cons and pros for each option: [b][u]Projection[/u][/b] [u]Pro's:[/u] -Works faster during play. -No limitation on types of terrain -It's also possible to use nice and easy templates for spells and such (e.g. a fireball) [u]Con's:[/u] -High set up cost -Editing maps for adventures remains time consuming for each new map (masking secret doors, scaling the map to the right scale, etc). -The rig is somewhat fixed to one location (can't easily take it with you and set it up at a friend’s place) -Requires the use of a computer/laptop at the table (this is a con for me personally) [b][u]Terrain objects[/u][/b] [u]Pro's[/u] -Terrain objects speak more to the imagination since it's in 3D! -Once a good set of objects are present it requires little work (apart from an occasional unique new piece) Relatively cheap [u]Con's[/u] -The available terrain limits the map (e.g. of you don't have a round wall you can't use a round tower) -A lot of initial work (creating the objects) -Still delays play (setting up objects as the map grows) So what would be your personal favorite and why? Also, if you have other con's and pro's that I can take in to the equation i'd be happy to hear them! Regards, B4cchus [/QUOTE]
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