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General Tabletop Discussion
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Prologue Ideas
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<blockquote data-quote="RangerWickett" data-source="post: 5066132" data-attributes="member: 63"><p>Shalosha is one of those "can we trust her" sort of characters. She works for what could be an enemy side, or she could be your ally, but you have to work at it to win her trust. Having a bit of pre-established relationship could help make that storyline even more interesting. Still, the PCs won't see her for two whole adventures, so if you want the player to remember her, make the prologue have a strong impression. </p><p></p><p>Like, I dunno, ten years earlier, the PC is at a party, and Shalosha -- who probably by rights <em>shouldn't</em> be mingling with non-nobles, but who has the classic "chafes under her father's restrictions" princess schtick -- is showing him around, pointing out Coaltongue and her father from a distance, making disapproving noises about her father's advisor Aurana ([spoiler]dark haired sorceress, secretly a vampire, mentioned in adventure 7, shows up in adventure 9[/spoiler]), complaining about the fact that her swordfighting instructor is taking things easy on her because she's a woman and because her father will kill him if he hurts her.</p><p></p><p>Then someone tries to assassinate Shalosha, and maybe the PC spots the assassin's blade, takes a hit for her -- or keeps his mouth shut because he already hates her and hopes she dies. </p><p></p><p> </p><p></p><p>As for halflings near the prison, maybe the PC could know some halfling mage/shaman/etc. In the prologue, a few weeks before the campaign begins, you could have a scene where that NPC expresses worry that the inquisitors are looking for mages, and he wants his friend (the PC) to escort him south to Seaquen. He received a sending from Seaquen, telling him to meet a contact in Gate Pass, who can get him out of Ragesia.</p><p></p><p>But then the day that the PC and NPC are set to head out, the NPC never shows up, and another person comes to the PC and tells him that an inquisitor and his bodyguards came and took the NPC away, and they're looking for the PC too. The PC's a dead man if he stays behind, and the closest thing he knows to a safe place is Gate Pass.</p><p></p><p> </p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5066132, member: 63"] Shalosha is one of those "can we trust her" sort of characters. She works for what could be an enemy side, or she could be your ally, but you have to work at it to win her trust. Having a bit of pre-established relationship could help make that storyline even more interesting. Still, the PCs won't see her for two whole adventures, so if you want the player to remember her, make the prologue have a strong impression. Like, I dunno, ten years earlier, the PC is at a party, and Shalosha -- who probably by rights [i]shouldn't[/i] be mingling with non-nobles, but who has the classic "chafes under her father's restrictions" princess schtick -- is showing him around, pointing out Coaltongue and her father from a distance, making disapproving noises about her father's advisor Aurana ([spoiler]dark haired sorceress, secretly a vampire, mentioned in adventure 7, shows up in adventure 9[/spoiler]), complaining about the fact that her swordfighting instructor is taking things easy on her because she's a woman and because her father will kill him if he hurts her. Then someone tries to assassinate Shalosha, and maybe the PC spots the assassin's blade, takes a hit for her -- or keeps his mouth shut because he already hates her and hopes she dies. As for halflings near the prison, maybe the PC could know some halfling mage/shaman/etc. In the prologue, a few weeks before the campaign begins, you could have a scene where that NPC expresses worry that the inquisitors are looking for mages, and he wants his friend (the PC) to escort him south to Seaquen. He received a sending from Seaquen, telling him to meet a contact in Gate Pass, who can get him out of Ragesia. But then the day that the PC and NPC are set to head out, the NPC never shows up, and another person comes to the PC and tells him that an inquisitor and his bodyguards came and took the NPC away, and they're looking for the PC too. The PC's a dead man if he stays behind, and the closest thing he knows to a safe place is Gate Pass. Just some ideas. [/QUOTE]
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