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<blockquote data-quote="Kneecleaver" data-source="post: 5066360" data-attributes="member: 54209"><p>Thanks for that info, I'll put it to good use. I'm especially happy for the heads up on Aurana, that's the kind of stuff you like to throw in (at least mention of) early in a campaign so when it becomes a factor later the PC has context and it doesn't look like a character thrown in for plot convenience. </p><p></p><p> </p><p></p><p></p><p>This would work, but I'm still thinking on it. These halflings are turning out to be very pict-like conceptually, so I'm trying to come up with an <em>early</em> Elf-Quest kind of feel to the whole thing for this player. I might go down the Vision Quest route, granted with the aid of halluciongens, half symbolic half literal in its meaning.</p><p></p><p>Even though I'm running this 4e, I'm wondering if I shouldn't get a couple of the 3.5 pdfs. It sounds like I need to have a look at #8 and #9 so I can have some background info to use now.</p><p></p><p>This campaign would be a great transition for my group from d20 to Reign (using DragonReign), but it would be too much all at once. Fantasy Grounds is new to two of these players (one of which I want to become intimately famiar with so he can run d20 using FG, the other I want to become familar with both FG and Reign because the latter suits his style of GMing much better) and I don't have my ORE stuff ready for FG yet. The company rules in Reign would work extremely well for this type of campaign. WotBS in Reign, however, would diverge from the modules fairly rapidly I think, but who knows. The modules I've read thus far allow for some variance in party action.</p><p></p><p>EDIT: Wickett I just realized that you had stuff up on Shalosha in the interlude of the serial you're posting here, thanks! I only read the interlude thus far (it was good), I'll get to the others when I get a chance.</p></blockquote><p></p>
[QUOTE="Kneecleaver, post: 5066360, member: 54209"] Thanks for that info, I'll put it to good use. I'm especially happy for the heads up on Aurana, that's the kind of stuff you like to throw in (at least mention of) early in a campaign so when it becomes a factor later the PC has context and it doesn't look like a character thrown in for plot convenience. This would work, but I'm still thinking on it. These halflings are turning out to be very pict-like conceptually, so I'm trying to come up with an [I]early[/I] Elf-Quest kind of feel to the whole thing for this player. I might go down the Vision Quest route, granted with the aid of halluciongens, half symbolic half literal in its meaning. Even though I'm running this 4e, I'm wondering if I shouldn't get a couple of the 3.5 pdfs. It sounds like I need to have a look at #8 and #9 so I can have some background info to use now. This campaign would be a great transition for my group from d20 to Reign (using DragonReign), but it would be too much all at once. Fantasy Grounds is new to two of these players (one of which I want to become intimately famiar with so he can run d20 using FG, the other I want to become familar with both FG and Reign because the latter suits his style of GMing much better) and I don't have my ORE stuff ready for FG yet. The company rules in Reign would work extremely well for this type of campaign. WotBS in Reign, however, would diverge from the modules fairly rapidly I think, but who knows. The modules I've read thus far allow for some variance in party action. EDIT: Wickett I just realized that you had stuff up on Shalosha in the interlude of the serial you're posting here, thanks! I only read the interlude thus far (it was good), I'll get to the others when I get a chance. [/QUOTE]
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