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Promoting the entire party's experience level at the same time
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<blockquote data-quote="Jubilee" data-source="post: 3775681" data-attributes="member: 36594"><p>I have one GM who micromanages everyone's xp and tells us privately when we level. Why he gives himself this added chore is a mystery to me.</p><p></p><p>One GM keeps track of the XP for the group as a whole and tells us when it's time to level (actually, I think he just levels us when he feels like we should, or when he eventually remembers to calculate the xp we've gotten for the last several big fights - once he commented to me as he was prepping for his game (he's my husband), "You guys were supposed to level two sessions ago. Oops.")</p><p></p><p>One GM awards experience to us individually and lets us track it (we have an artificer in the group so this is somewhat necessary). We also can get experience the group doesn't get for completing personal tasks and those who write journals get a 10% xp boost (mostly this keeps the artificer from falling behind the group).</p><p></p><p>One GM always awards us all the same experience, regardless of if someone was missing or whether one person did something more extraordinary than anyone else, so we all essentially level at the same time, but we keep the number on our character sheets so he doesn't have to remember to keep track of it himself. </p><p></p><p>When I have GM'd in the past, I used preferred the last approach, although if I were running an adventure path or the world's largest dungeon, I would go with the "level when it's appropriate" method. As a player, it's easiest for me if the GM just tells us when it's time to level =)</p></blockquote><p></p>
[QUOTE="Jubilee, post: 3775681, member: 36594"] I have one GM who micromanages everyone's xp and tells us privately when we level. Why he gives himself this added chore is a mystery to me. One GM keeps track of the XP for the group as a whole and tells us when it's time to level (actually, I think he just levels us when he feels like we should, or when he eventually remembers to calculate the xp we've gotten for the last several big fights - once he commented to me as he was prepping for his game (he's my husband), "You guys were supposed to level two sessions ago. Oops.") One GM awards experience to us individually and lets us track it (we have an artificer in the group so this is somewhat necessary). We also can get experience the group doesn't get for completing personal tasks and those who write journals get a 10% xp boost (mostly this keeps the artificer from falling behind the group). One GM always awards us all the same experience, regardless of if someone was missing or whether one person did something more extraordinary than anyone else, so we all essentially level at the same time, but we keep the number on our character sheets so he doesn't have to remember to keep track of it himself. When I have GM'd in the past, I used preferred the last approach, although if I were running an adventure path or the world's largest dungeon, I would go with the "level when it's appropriate" method. As a player, it's easiest for me if the GM just tells us when it's time to level =) [/QUOTE]
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