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*TTRPGs General
Promoting the entire party's experience level at the same time
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<blockquote data-quote="Harmon" data-source="post: 3775694" data-attributes="member: 24357"><p>Never level during an adventure, and the GM keeps track of it so he can slow or increase our level gains as needed for the future campaigns. Makes his life as a GM easier. </p><p></p><p>Also we have been playing the same characters seen the on set of 3e and have only just recently gotten to 14th lvl. </p><p></p><p>General session length- about 6-10 hours, once per week (about 45x/year due to life). </p><p></p><p>I like the GM keeping track and I like the slow motion of the campaign advancement. I have played in campaigns where the GM allowed advancement way to quickly (I recall advancing to 3 rd or 4th lvl being given xp and finding that i was the next level (4th or 5th)). Plus my wife isn't one for character advancement, she would rather tell me the skills and such she's focusing on and spells she wants and allow me to do it.</p></blockquote><p></p>
[QUOTE="Harmon, post: 3775694, member: 24357"] Never level during an adventure, and the GM keeps track of it so he can slow or increase our level gains as needed for the future campaigns. Makes his life as a GM easier. Also we have been playing the same characters seen the on set of 3e and have only just recently gotten to 14th lvl. General session length- about 6-10 hours, once per week (about 45x/year due to life). I like the GM keeping track and I like the slow motion of the campaign advancement. I have played in campaigns where the GM allowed advancement way to quickly (I recall advancing to 3 rd or 4th lvl being given xp and finding that i was the next level (4th or 5th)). Plus my wife isn't one for character advancement, she would rather tell me the skills and such she's focusing on and spells she wants and allow me to do it. [/QUOTE]
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Promoting the entire party's experience level at the same time
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