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Prone Rules [3.5]
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<blockquote data-quote="MarauderX" data-source="post: 1181885" data-attributes="member: 9990"><p>If you never get to attack him while he was prone, then why bother tripping in the first place, that is unless you have some friends nearby that will have a chance to get in an attack before the prone guy can get up on his turn. Now imagine a character without the extra attacks or Improved Trip facing an opponent one-on-one. Why bother wasting the attack to knock you down if you only get up for free on your turn? </p><p></p><p>Perhaps I got it wrong but I look at the Improved Trip as doing damage <em>during</em> the trip made. Maybe you got whacked in the knee, perhaps you were thrown to the ground on your head, whatever; it hurt, you are on the ground. </p><p></p><p></p><p>I think the understanding was your opponents got the +4 to hit whether you were prone or trying to stand up. That's fine by me. </p><p>What I don't agree with was the inability to move at least 5' for free while prone. </p><p></p><p>I don't want the combats to be boring fights where the strategy is knock down the first guy, everyone attack him, knock down the second guy, attack... rinse repeat until done. A monk PC I am running doesn't have nearly the damage capacity or HP of any of the other PCs, so his thing is building feats to keep opponents on the ground and keep them from attacking him without penalties. With Great Throw his hope is to start tossing enemies into convienent-for-flanking piles while taking AoOs with Combat Reflexes for any of them trying to stand. It's his schtick, and with some luck there will be a cliff or high walls to throw them from soon.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1181885, member: 9990"] If you never get to attack him while he was prone, then why bother tripping in the first place, that is unless you have some friends nearby that will have a chance to get in an attack before the prone guy can get up on his turn. Now imagine a character without the extra attacks or Improved Trip facing an opponent one-on-one. Why bother wasting the attack to knock you down if you only get up for free on your turn? Perhaps I got it wrong but I look at the Improved Trip as doing damage [I]during[/I] the trip made. Maybe you got whacked in the knee, perhaps you were thrown to the ground on your head, whatever; it hurt, you are on the ground. I think the understanding was your opponents got the +4 to hit whether you were prone or trying to stand up. That's fine by me. What I don't agree with was the inability to move at least 5' for free while prone. I don't want the combats to be boring fights where the strategy is knock down the first guy, everyone attack him, knock down the second guy, attack... rinse repeat until done. A monk PC I am running doesn't have nearly the damage capacity or HP of any of the other PCs, so his thing is building feats to keep opponents on the ground and keep them from attacking him without penalties. With Great Throw his hope is to start tossing enemies into convienent-for-flanking piles while taking AoOs with Combat Reflexes for any of them trying to stand. It's his schtick, and with some luck there will be a cliff or high walls to throw them from soon. [/QUOTE]
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