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*TTRPGs General
Pronouns in D&D - How should gender be handled?
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<blockquote data-quote="MerricB" data-source="post: 6212472" data-attributes="member: 3586"><p>There are at least five.</p><p></p><p>Here's how AD&D handled it: It used "he or she". Or "you". </p><p></p><p>A few excerpts: </p><p></p><p>"Character class refers to the profession of the player character. The approach you wish to take to the game, how you believe you can most successfully meet the challenges which it poses, and which role you desire to play are dictated by character class (or multi-class)"</p><p></p><p>"This class of character bears a certain resemblance to religious orders of knighthood of medieval times. The cleric has an eight-sided die (d8) per level to determine how many hit points (q.v.) he or she has. "</p><p></p><p>"In any event, your character created, personified, and established will be ready to adventure once equipment is purchased and relations with other player characters are settled. If player characters are not immediately available, or if they are not co-operative, it is advisable that men-at-arms be hired."</p><p></p><p>"Once a henchman is brought into your character’s service, it will be necessary to pay a wage plus support and upkeep. Your referee will inform you as to such costs. When a henchman accompanies your character on adventures, he or she must be given a portion of treasure, both money and magic, just as a player character would. However, the share can be lesser, for all of the henchman’s expenses are paid for by his or her master or mistress. Naturally, it is a good idea to give o henchman as much treasure as possible, for in that way the henchman gains experience points."</p><p></p><p>I much prefer the AD&D 1E way of handling it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6212472, member: 3586"] There are at least five. Here's how AD&D handled it: It used "he or she". Or "you". A few excerpts: "Character class refers to the profession of the player character. The approach you wish to take to the game, how you believe you can most successfully meet the challenges which it poses, and which role you desire to play are dictated by character class (or multi-class)" "This class of character bears a certain resemblance to religious orders of knighthood of medieval times. The cleric has an eight-sided die (d8) per level to determine how many hit points (q.v.) he or she has. " "In any event, your character created, personified, and established will be ready to adventure once equipment is purchased and relations with other player characters are settled. If player characters are not immediately available, or if they are not co-operative, it is advisable that men-at-arms be hired." "Once a henchman is brought into your character’s service, it will be necessary to pay a wage plus support and upkeep. Your referee will inform you as to such costs. When a henchman accompanies your character on adventures, he or she must be given a portion of treasure, both money and magic, just as a player character would. However, the share can be lesser, for all of the henchman’s expenses are paid for by his or her master or mistress. Naturally, it is a good idea to give o henchman as much treasure as possible, for in that way the henchman gains experience points." I much prefer the AD&D 1E way of handling it. Cheers! [/QUOTE]
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