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Proof D&D is in serious decline
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<blockquote data-quote="delericho" data-source="post: 6069284" data-attributes="member: 22424"><p>This seems quite likely.</p><p></p><p></p><p></p><p>Almost certainly not. I can see two possible responses to the Big Meh:</p><p></p><p>The first option (and one I hope they've planned for) is that Hasbro will simply box the line. They may keep the core rules in print (because that's pretty low-cost) but without <em>any</em> ongoing support. That way, people who are interested can still find the game, but there's little ongoing cost. Then, in a few years when they're looking for a nostalgia product, Hasbro may take it out of the vault, dust off the cobwebs, and put out a new version.</p><p></p><p>(If they're smart, and I think they are, WotC are already planning for this eventuality. Sure, they'd much rather sell us loads of splatbooks, and adventures, and especially DDI subs, but as a backup plan they should construct the Core Rulebooks (or, better, Starter Set) on the assumption that this may be the <em>only</em> thing that remains available - so it needs to be useable indefinitely without any other support, ever.)</p><p></p><p>The second scenario is that some young, up-and-coming RPG company may feel it worth their while to license the D&D TTRPG. Sure, they'd only be sure of having it for 5 years, but that could be enough for a company to establish a name for themselves. (It wouldn't be Paizo, and almost certainly not FFG, but if someone was keen to become the <em>next</em> Paizo, they might see such a strategy as a decent way to get started...)</p><p></p><p>But D&D is in a slightly odd position - it has too much name recognition for Hasbro to simply let it die, and yet it doesn't really have any record of success as anything <em>other</em> than a tabletop RPG - the movies suck, the miniatures are now essentially done, and although D&D related video games have done well this has generally been under other names (Baldur's Gate, Neverwinter Nights, Forgotten Realms... D&D Online being a key exception, of course).</p></blockquote><p></p>
[QUOTE="delericho, post: 6069284, member: 22424"] This seems quite likely. Almost certainly not. I can see two possible responses to the Big Meh: The first option (and one I hope they've planned for) is that Hasbro will simply box the line. They may keep the core rules in print (because that's pretty low-cost) but without [i]any[/i] ongoing support. That way, people who are interested can still find the game, but there's little ongoing cost. Then, in a few years when they're looking for a nostalgia product, Hasbro may take it out of the vault, dust off the cobwebs, and put out a new version. (If they're smart, and I think they are, WotC are already planning for this eventuality. Sure, they'd much rather sell us loads of splatbooks, and adventures, and especially DDI subs, but as a backup plan they should construct the Core Rulebooks (or, better, Starter Set) on the assumption that this may be the [i]only[/i] thing that remains available - so it needs to be useable indefinitely without any other support, ever.) The second scenario is that some young, up-and-coming RPG company may feel it worth their while to license the D&D TTRPG. Sure, they'd only be sure of having it for 5 years, but that could be enough for a company to establish a name for themselves. (It wouldn't be Paizo, and almost certainly not FFG, but if someone was keen to become the [i]next[/i] Paizo, they might see such a strategy as a decent way to get started...) But D&D is in a slightly odd position - it has too much name recognition for Hasbro to simply let it die, and yet it doesn't really have any record of success as anything [i]other[/i] than a tabletop RPG - the movies suck, the miniatures are now essentially done, and although D&D related video games have done well this has generally been under other names (Baldur's Gate, Neverwinter Nights, Forgotten Realms... D&D Online being a key exception, of course). [/QUOTE]
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