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General Tabletop Discussion
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PROOF that Empower Spell should not be allowed to stack with itself!
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<blockquote data-quote="James McMurray" data-source="post: 319701" data-attributes="member: 743"><p>Here's three:</p><p></p><p>Using the Sorcerer:</p><p></p><p>round 1: Sorcer wins initiative (+9 vs. +8). He casts haste and moves up. Partial Action: Temporal Stasis, or Power Word, Stun, Or Otto's Irresistable Dace, etc.</p><p></p><p>round 2: Does whatever he has to do to finish you off, up to and including non-empowered spells.</p><p></p><p>round x: loot your corpse</p><p></p><p>Using the Rogue (but we'll switch out Superior Initiative for Blinding Speed, because Haste as a free action is more useful than a +4 to intiative when you've already got +13):</p><p></p><p>round 1: Rogue wins inti. (+13 vs. +8). Activates blinding speed and moves up as his partial action. He then full attacks. All three attacks hit, dealing 48d6 + 24 (average damage 192).</p><p></p><p>round 2: loot your corpse</p><p></p><p>Using the Ranger (we'll drop to-weapon rend and Improved Favored Enemy for Multi-shot and Improved Multishot:</p><p></p><p>round 1: Ranger wins init (+12 vs. +8). Activates Blinding speed and fires 6 arrows at the wizard using his highest bonus. All hit, for 111 damage. As his haste action, he readies another Multi-shot for when you try to cast a spell. You try to cast haste, and he blasts you for another 111 damage.</p><p></p><p>round 2: loot your corpse.</p><p></p><p>It seems to me that initiative plays a much greater role in who wins the battle than empower did.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 319701, member: 743"] Here's three: Using the Sorcerer: round 1: Sorcer wins initiative (+9 vs. +8). He casts haste and moves up. Partial Action: Temporal Stasis, or Power Word, Stun, Or Otto's Irresistable Dace, etc. round 2: Does whatever he has to do to finish you off, up to and including non-empowered spells. round x: loot your corpse Using the Rogue (but we'll switch out Superior Initiative for Blinding Speed, because Haste as a free action is more useful than a +4 to intiative when you've already got +13): round 1: Rogue wins inti. (+13 vs. +8). Activates blinding speed and moves up as his partial action. He then full attacks. All three attacks hit, dealing 48d6 + 24 (average damage 192). round 2: loot your corpse Using the Ranger (we'll drop to-weapon rend and Improved Favored Enemy for Multi-shot and Improved Multishot: round 1: Ranger wins init (+12 vs. +8). Activates Blinding speed and fires 6 arrows at the wizard using his highest bonus. All hit, for 111 damage. As his haste action, he readies another Multi-shot for when you try to cast a spell. You try to cast haste, and he blasts you for another 111 damage. round 2: loot your corpse. It seems to me that initiative plays a much greater role in who wins the battle than empower did. [/QUOTE]
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PROOF that Empower Spell should not be allowed to stack with itself!
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