Heehee, thanks for the welcome to the game. Yes the players all seem to be having fun so far. During play I've mostly been just going by what I remember of the rules, and improvising what I don't remember or can't quickly look up, and so far it's been working well enough as far as being entertaining.
Anyways as I said, I made a record of everything that's happened so far. This is just their first encounter that I'm posting up, they've actually done a bit more fighting since then. I also included info about their enemy Smidi (a goblin) and the three PCs involved; Hakon Sap (Ranger), Logrik Toesworn (Fighter), and Solanada Te Ro (Wizard) right before getting into the turn-by-turn account of things. This is also just a record of the fighting itself. There was a bit of intro to using their skills before this, and a bit of roleplay but I think I'm a bit more comfortable with how skills and story work than I am with combat.
Combatants:
Smidi (Goblin, enemy)
Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Atk +1; CMB +0; CMD 12
Improved Initiative, Cold Resistance 5 (Arctic Goblin)
AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 9 (1d10+1 --> 8 +1)
Fort +3, Ref +2, Will –1
Speed 30 ft.
Melee short sword +2 (1d4/19–20 x2)
Ranged short bow +4 (1d4/×3)
Hakon Sap (Halfling Ranger, PC, 1st level)
Str 11, Dex 17, Con 13, Int 14, Wis 15, Cha 16
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
HP 11
Fort +1, Ref +3, Will +2
Speed 20ft.
Weapons: Shortbow +4 (1d4/x3), 2 Daggers +1/+4 (1d3/19–20 x2)
Armor: Studded Leather (light, AC +3, Max Dex +5, Check Pen -1, Spell fail 15%)
Logrik Toesworn (Human Fighter, PC, 1st level)
Str 14, Dex 14, Con 18, Int 12, Wis 13, Cha 10
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
HP 14
Fort +4, Ref +2, Will +1
Speed 30ft.
Weapons: Greatsword +3 (2d6/19–20 x2, 2-handed weapon)
Armor: Scale mail (medium, AC +5, Max Dex +3, Check Pen -4, Spell fail 25%)
Solanada Te Ro (Elf Wizard, PC, 1st level)
Str 10, Dex 16, Con 8, Int 18, Wis 13, Cha 15
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
HP 5
Fort -1, Ref +3, Will +3
Speed 30ft.
Weapons: None
Armor: Padded (light, AC +1, Max Dex +8, Check Pen -0, Spell fail 5%)
Solanada Te Ro prepares the following spells:
0th level – Daze, Jolt, Spark
1st level – Burning Hands, Forced Quiet
Roll initiative.
Smidi – 28 (20 + 6 Racial Bonus + 2 Dexterity)
Hakon Sap – 15 (12 + 3 Dexterity)
Solanada Te Ro – 6 (3 + 3 Dexterity)
Logrik Toesworn – 1 (Natural 1)
1st Round
Logrik Toesworn is sitting down at the start of combat and thus is flat-footed
Smidi:
Smidi moves beside Logrik and attacks
(Smidi) Roll to hit Logrik Toesworn
Flat-Footed AC 15
Roll: 19 (17 + 2 Attack Bonus)
Success
Roll 1d4 for damage
Roll: 3
(Logrik reduced to 11 HP)
Hakon:
Hakon moves and draws a dagger
Solanada:
Solanada casts Jolt on Smidi
(Solanada) Roll to hit Smidi with Jolt
Touch AC 13
Roll: 22 (19 + 3 Attack Bonus)
Success
Roll 1d3 for damage
Roll: 3
(Smidi reduced to 6 HP)
Logrik:
Logrik gets to his feet and draws his sword
2nd Round:
Smidi:
Smidi moves beside Solana, provoking an attack of opportunity from Logrik, he then attacks Solanada
(Logrik) Roll to hit Smidi
AC 16
Roll: 9 (6 + 3 Attack Bonus)
Failure
(Smidi) Roll to hit Solanada Te Ro
AC 14
Roll: 4 (2 + 2 Attack Bonus)
Failure
Hakon:
Hakon throws his dagger at Smidi
(Hakon) Roll to hit Smidi with thrown dagger
AC 16
Roll: 19 (19 + 4 Attack Bonus -4 Throwing into a melee)
Critical Threat
(Hakon) Roll to confirm critical hit
AC 16
Roll: 18 (18 + 4 Attack Bonus -4 Throwing into a melee)
Critical Hit
Roll 1d3 x 2 for damage
Roll: 6 (3 x 2 Critical)
(Smidi reduced to 0 HP, disabled)
Solanada:
Solanada moves
Logrik:
Logrik attempts to finish off Smidi (Coup de Grace)
Roll 2d6 x 2 for Coup de Grace damage
Roll: 24 ((roll 3 + 3 Str bonus with 2-hand weapon + roll 3 + 3 Str bonus with 2-hand weapon) x 2)
Smidi Dead