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"Proofreading" my first encounter
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<blockquote data-quote="SnowleopardVK" data-source="post: 5596260" data-attributes="member: 6677945"><p>Heehee, thanks for the welcome to the game. Yes the players all seem to be having fun so far. During play I've mostly been just going by what I remember of the rules, and improvising what I don't remember or can't quickly look up, and so far it's been working well enough as far as being entertaining.</p><p></p><p>Anyways as I said, I made a record of everything that's happened so far. This is just their first encounter that I'm posting up, they've actually done a bit more fighting since then. I also included info about their enemy Smidi (a goblin) and the three PCs involved; Hakon Sap (Ranger), Logrik Toesworn (Fighter), and Solanada Te Ro (Wizard) right before getting into the turn-by-turn account of things. This is also just a record of the fighting itself. There was a bit of intro to using their skills before this, and a bit of roleplay but I think I'm a bit more comfortable with how skills and story work than I am with combat.</p><p></p><p><strong><u>Combatants:</u></strong></p><p></p><p>Smidi (Goblin, enemy)</p><p>Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6</p><p>Base Atk +1; CMB +0; CMD 12</p><p>Improved Initiative, Cold Resistance 5 (Arctic Goblin)</p><p>AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)</p><p>hp 9 (1d10+1 --> 8 +1)</p><p>Fort +3, Ref +2, Will –1</p><p>Speed 30 ft.</p><p>Melee short sword +2 (1d4/19–20 x2)</p><p>Ranged short bow +4 (1d4/×3)</p><p></p><p>Hakon Sap (Halfling Ranger, PC, 1st level)</p><p>Str 11, Dex 17, Con 13, Int 14, Wis 15, Cha 16</p><p>AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)</p><p>HP 11</p><p>Fort +1, Ref +3, Will +2</p><p>Speed 20ft.</p><p>Weapons: Shortbow +4 (1d4/x3), 2 Daggers +1/+4 (1d3/19–20 x2)</p><p>Armor: Studded Leather (light, AC +3, Max Dex +5, Check Pen -1, Spell fail 15%)</p><p></p><p>Logrik Toesworn (Human Fighter, PC, 1st level)</p><p>Str 14, Dex 14, Con 18, Int 12, Wis 13, Cha 10</p><p>AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)</p><p>HP 14</p><p>Fort +4, Ref +2, Will +1</p><p>Speed 30ft.</p><p>Weapons: Greatsword +3 (2d6/19–20 x2, 2-handed weapon)</p><p>Armor: Scale mail (medium, AC +5, Max Dex +3, Check Pen -4, Spell fail 25%)</p><p></p><p>Solanada Te Ro (Elf Wizard, PC, 1st level)</p><p>Str 10, Dex 16, Con 8, Int 18, Wis 13, Cha 15</p><p>AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)</p><p>HP 5</p><p>Fort -1, Ref +3, Will +3</p><p>Speed 30ft.</p><p>Weapons: None</p><p>Armor: Padded (light, AC +1, Max Dex +8, Check Pen -0, Spell fail 5%)</p><p>Solanada Te Ro prepares the following spells: </p><p>0th level – Daze, Jolt, Spark</p><p>1st level – Burning Hands, Forced Quiet</p><p></p><p><u><strong>Roll initiative.</strong></u></p><p>Smidi – 28 (20 + 6 Racial Bonus + 2 Dexterity)</p><p>Hakon Sap – 15 (12 + 3 Dexterity)</p><p>Solanada Te Ro – 6 (3 + 3 Dexterity)</p><p>Logrik Toesworn – 1 (Natural 1)</p><p></p><p><strong><u>1st Round</u></strong></p><p></p><p>Logrik Toesworn is sitting down at the start of combat and thus is flat-footed</p><p></p><p>Smidi:</p><p></p><p>Smidi moves beside Logrik and attacks</p><p></p><p>(Smidi) Roll to hit Logrik Toesworn</p><p>Flat-Footed AC 15</p><p>Roll: 19 (17 + 2 Attack Bonus)</p><p>Success</p><p></p><p>Roll 1d4 for damage</p><p>Roll: 3</p><p>(Logrik reduced to 11 HP)</p><p></p><p>Hakon:</p><p></p><p>Hakon moves and draws a dagger</p><p></p><p>Solanada:</p><p></p><p>Solanada casts Jolt on Smidi</p><p></p><p>(Solanada) Roll to hit Smidi with Jolt</p><p>Touch AC 13</p><p>Roll: 22 (19 + 3 Attack Bonus)</p><p>Success</p><p></p><p>Roll 1d3 for damage</p><p>Roll: 3</p><p>(Smidi reduced to 6 HP)</p><p></p><p>Logrik:</p><p></p><p>Logrik gets to his feet and draws his sword</p><p></p><p><strong><u>2nd Round:</u></strong></p><p></p><p>Smidi:</p><p></p><p>Smidi moves beside Solana, provoking an attack of opportunity from Logrik, he then attacks Solanada</p><p></p><p>(Logrik) Roll to hit Smidi</p><p>AC 16</p><p>Roll: 9 (6 + 3 Attack Bonus)</p><p>Failure</p><p></p><p>(Smidi) Roll to hit Solanada Te Ro</p><p>AC 14</p><p>Roll: 4 (2 + 2 Attack Bonus)</p><p>Failure</p><p></p><p>Hakon:</p><p></p><p>Hakon throws his dagger at Smidi</p><p></p><p>(Hakon) Roll to hit Smidi with thrown dagger</p><p>AC 16</p><p>Roll: 19 (19 + 4 Attack Bonus -4 Throwing into a melee)</p><p>Critical Threat</p><p></p><p>(Hakon) Roll to confirm critical hit</p><p>AC 16</p><p>Roll: 18 (18 + 4 Attack Bonus -4 Throwing into a melee)</p><p>Critical Hit</p><p></p><p>Roll 1d3 x 2 for damage</p><p>Roll: 6 (3 x 2 Critical)</p><p>(Smidi reduced to 0 HP, disabled)</p><p></p><p>Solanada:</p><p></p><p>Solanada moves</p><p></p><p>Logrik:</p><p></p><p>Logrik attempts to finish off Smidi (Coup de Grace)</p><p></p><p>Roll 2d6 x 2 for Coup de Grace damage</p><p>Roll: 24 ((roll 3 + 3 Str bonus with 2-hand weapon + roll 3 + 3 Str bonus with 2-hand weapon) x 2)</p><p></p><p>Smidi Dead</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5596260, member: 6677945"] Heehee, thanks for the welcome to the game. Yes the players all seem to be having fun so far. During play I've mostly been just going by what I remember of the rules, and improvising what I don't remember or can't quickly look up, and so far it's been working well enough as far as being entertaining. Anyways as I said, I made a record of everything that's happened so far. This is just their first encounter that I'm posting up, they've actually done a bit more fighting since then. I also included info about their enemy Smidi (a goblin) and the three PCs involved; Hakon Sap (Ranger), Logrik Toesworn (Fighter), and Solanada Te Ro (Wizard) right before getting into the turn-by-turn account of things. This is also just a record of the fighting itself. There was a bit of intro to using their skills before this, and a bit of roleplay but I think I'm a bit more comfortable with how skills and story work than I am with combat. [B][U]Combatants:[/U][/B] Smidi (Goblin, enemy) Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6 Base Atk +1; CMB +0; CMD 12 Improved Initiative, Cold Resistance 5 (Arctic Goblin) AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size) hp 9 (1d10+1 --> 8 +1) Fort +3, Ref +2, Will –1 Speed 30 ft. Melee short sword +2 (1d4/19–20 x2) Ranged short bow +4 (1d4/×3) Hakon Sap (Halfling Ranger, PC, 1st level) Str 11, Dex 17, Con 13, Int 14, Wis 15, Cha 16 AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size) HP 11 Fort +1, Ref +3, Will +2 Speed 20ft. Weapons: Shortbow +4 (1d4/x3), 2 Daggers +1/+4 (1d3/19–20 x2) Armor: Studded Leather (light, AC +3, Max Dex +5, Check Pen -1, Spell fail 15%) Logrik Toesworn (Human Fighter, PC, 1st level) Str 14, Dex 14, Con 18, Int 12, Wis 13, Cha 10 AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) HP 14 Fort +4, Ref +2, Will +1 Speed 30ft. Weapons: Greatsword +3 (2d6/19–20 x2, 2-handed weapon) Armor: Scale mail (medium, AC +5, Max Dex +3, Check Pen -4, Spell fail 25%) Solanada Te Ro (Elf Wizard, PC, 1st level) Str 10, Dex 16, Con 8, Int 18, Wis 13, Cha 15 AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex) HP 5 Fort -1, Ref +3, Will +3 Speed 30ft. Weapons: None Armor: Padded (light, AC +1, Max Dex +8, Check Pen -0, Spell fail 5%) Solanada Te Ro prepares the following spells: 0th level – Daze, Jolt, Spark 1st level – Burning Hands, Forced Quiet [U][B]Roll initiative.[/B][/U] Smidi – 28 (20 + 6 Racial Bonus + 2 Dexterity) Hakon Sap – 15 (12 + 3 Dexterity) Solanada Te Ro – 6 (3 + 3 Dexterity) Logrik Toesworn – 1 (Natural 1) [B][U]1st Round[/U][/B] Logrik Toesworn is sitting down at the start of combat and thus is flat-footed Smidi: Smidi moves beside Logrik and attacks (Smidi) Roll to hit Logrik Toesworn Flat-Footed AC 15 Roll: 19 (17 + 2 Attack Bonus) Success Roll 1d4 for damage Roll: 3 (Logrik reduced to 11 HP) Hakon: Hakon moves and draws a dagger Solanada: Solanada casts Jolt on Smidi (Solanada) Roll to hit Smidi with Jolt Touch AC 13 Roll: 22 (19 + 3 Attack Bonus) Success Roll 1d3 for damage Roll: 3 (Smidi reduced to 6 HP) Logrik: Logrik gets to his feet and draws his sword [B][U]2nd Round:[/U][/B] Smidi: Smidi moves beside Solana, provoking an attack of opportunity from Logrik, he then attacks Solanada (Logrik) Roll to hit Smidi AC 16 Roll: 9 (6 + 3 Attack Bonus) Failure (Smidi) Roll to hit Solanada Te Ro AC 14 Roll: 4 (2 + 2 Attack Bonus) Failure Hakon: Hakon throws his dagger at Smidi (Hakon) Roll to hit Smidi with thrown dagger AC 16 Roll: 19 (19 + 4 Attack Bonus -4 Throwing into a melee) Critical Threat (Hakon) Roll to confirm critical hit AC 16 Roll: 18 (18 + 4 Attack Bonus -4 Throwing into a melee) Critical Hit Roll 1d3 x 2 for damage Roll: 6 (3 x 2 Critical) (Smidi reduced to 0 HP, disabled) Solanada: Solanada moves Logrik: Logrik attempts to finish off Smidi (Coup de Grace) Roll 2d6 x 2 for Coup de Grace damage Roll: 24 ((roll 3 + 3 Str bonus with 2-hand weapon + roll 3 + 3 Str bonus with 2-hand weapon) x 2) Smidi Dead [/QUOTE]
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