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<blockquote data-quote="Warrior Poet" data-source="post: 6899617" data-attributes="member: 1057"><p>Uh . . . yes? (What do you mean "it wasn't a 'yes-or-no' question?") <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>See? You don't need my pathetic geographic and/or graphic design help. You've got this well in hand! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is also a good idea. Your own design and schematics sound really good, better than what I would have developed, especially because you know your world layout and elements. My only further advice would be to keep the project manageable in scope, because you'll want to have the coins ready as a game element so the players can begin the process of unfolding the mystery . . . </p><p></p><p>. . . and then I'd encourage you to throw <em>that</em> caution to the wind and artistically render the most amazing map lucre artifacts ever seen, because creative passion should take us beyond the horizon of what limits manageable might mean, and because the world gets better when we add beauty to it.</p><p></p><p>Go nuts, get interesting with the design, amaze your players, leave a mark in their memory that they will discuss on hobby forums for decades to come. Most of all, have fun!</p><p></p><p>Still learning,</p><p></p><p>Robert</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 6899617, member: 1057"] Uh . . . yes? (What do you mean "it wasn't a 'yes-or-no' question?") ;) See? You don't need my pathetic geographic and/or graphic design help. You've got this well in hand! :) This is also a good idea. Your own design and schematics sound really good, better than what I would have developed, especially because you know your world layout and elements. My only further advice would be to keep the project manageable in scope, because you'll want to have the coins ready as a game element so the players can begin the process of unfolding the mystery . . . . . . and then I'd encourage you to throw [I]that[/I] caution to the wind and artistically render the most amazing map lucre artifacts ever seen, because creative passion should take us beyond the horizon of what limits manageable might mean, and because the world gets better when we add beauty to it. Go nuts, get interesting with the design, amaze your players, leave a mark in their memory that they will discuss on hobby forums for decades to come. Most of all, have fun! Still learning, Robert [/QUOTE]
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