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<blockquote data-quote="Celebrim" data-source="post: 7546047" data-attributes="member: 4937"><p>I guess in theory that could happen, but it would be a truly sacred place indeed, and I've never considered placing anything like that in the world. More likely, with just mortal levels of intervention, you just end up with spontaneously consecrated or hallowed ground.</p><p></p><p>And equivalently level of necromantic taint would just animate bodies as zombies, but would kill living beings that entered into the area. Which, come to think of it, can happen.</p><p></p><p>I should note that there is not in my campaign full equivalence between access to negative energy and access to positive energy. After the God's War, the gods of evil left access to the negative elemental plane more or less unguarded. There is such a thing as a Necromancer. Access to destructive power is comparatively easy. But, the gods of good left access to the positive elemental plane strictly guarded and warded. There is not such a thing as a Biomancer, which is why arcane casters (for the most part) can't cast healing spells. This tension is part of the backstory to my current long running campaign - the BBEG is a necromancer who wants to be a Biomancer and who believes that the gods of good are wicked for restricting access to healing power, and who is endeavoring to build a device that will harvest (and then radiate) positive elemental energy, thereby allowing arcane casters to develop their own healing magic.</p><p></p><p>The strongest positive 'pollution' on my homebrew world happens is 'sacred groves', places where the gods were active in the past and have infused with their personal power, and where they tend to be more active and responsive to mortal requests. I'd never really thought about why most of them tend to be far from civilized places before, but now that you bring this up, it's probably to prevent the power they contain from being diluted. </p><p></p><p>Similarly brainstorming, it's quite possible that before the world was polluted and broken in the God's War, places where resurrection would have spontaneously occurred would have been fairly common. Albeit, at the time, neither murder nor mortality had been invented, so there wouldn't have been much use for such places.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7546047, member: 4937"] I guess in theory that could happen, but it would be a truly sacred place indeed, and I've never considered placing anything like that in the world. More likely, with just mortal levels of intervention, you just end up with spontaneously consecrated or hallowed ground. And equivalently level of necromantic taint would just animate bodies as zombies, but would kill living beings that entered into the area. Which, come to think of it, can happen. I should note that there is not in my campaign full equivalence between access to negative energy and access to positive energy. After the God's War, the gods of evil left access to the negative elemental plane more or less unguarded. There is such a thing as a Necromancer. Access to destructive power is comparatively easy. But, the gods of good left access to the positive elemental plane strictly guarded and warded. There is not such a thing as a Biomancer, which is why arcane casters (for the most part) can't cast healing spells. This tension is part of the backstory to my current long running campaign - the BBEG is a necromancer who wants to be a Biomancer and who believes that the gods of good are wicked for restricting access to healing power, and who is endeavoring to build a device that will harvest (and then radiate) positive elemental energy, thereby allowing arcane casters to develop their own healing magic. The strongest positive 'pollution' on my homebrew world happens is 'sacred groves', places where the gods were active in the past and have infused with their personal power, and where they tend to be more active and responsive to mortal requests. I'd never really thought about why most of them tend to be far from civilized places before, but now that you bring this up, it's probably to prevent the power they contain from being diluted. Similarly brainstorming, it's quite possible that before the world was polluted and broken in the God's War, places where resurrection would have spontaneously occurred would have been fairly common. Albeit, at the time, neither murder nor mortality had been invented, so there wouldn't have been much use for such places. [/QUOTE]
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