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<blockquote data-quote="Celebrim" data-source="post: 7546389" data-attributes="member: 4937"><p>Yes, but if you begin to treat them as mechanics questions, that is to say, if you begin to speculate on the 'physics' of the world that allows it to operate as it is known to do, you can make some really interesting discoveries about how small differences in the mythos creates really big differences in the culture of the world.</p><p></p><p>For example... </p><p></p><p></p><p></p><p>All of this is true, but since in the game undead aren't merely a metaphor for disease and infection, but an actual infection itself, the reality of undead in the world (as opposed to the unreality in our own world) creates some really interesting shifts in behavior. Operating from the same logic given above, it was common in many real world cultures for people who had broken social and moral taboos to be deliberately buried in ways that disrespected them, as part of societies final punishment and warning against evil doers. But, in doing this, those same real world cultures were actually disproving the reality of the undead they believed in, since it requires but a little thought to note that in the hypothetical world we are describing where dead bodies do rise when disrespected to become dangerous threats, the greatest care in body disposal would actually be reserved for the bodies of those that had broken the strongest taboos. They would get interned in a bad place that was also a special hallowed place and never an actual "bad place", and rites would be used on them which were actually sacred rites, carefully and exactingly preformed, specifically because the community would know that bad people are most likely to come back as avenging dead. In a way, these societies would dishonor the persons by the very care and honor they treated the bodies with, and of course, it would be the role of Undertakers to ensure that in their foolishness, ignorant people didn't try to extend their punishment and disrespect of the body of a criminal to the disregard of their remains.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7546389, member: 4937"] Yes, but if you begin to treat them as mechanics questions, that is to say, if you begin to speculate on the 'physics' of the world that allows it to operate as it is known to do, you can make some really interesting discoveries about how small differences in the mythos creates really big differences in the culture of the world. For example... All of this is true, but since in the game undead aren't merely a metaphor for disease and infection, but an actual infection itself, the reality of undead in the world (as opposed to the unreality in our own world) creates some really interesting shifts in behavior. Operating from the same logic given above, it was common in many real world cultures for people who had broken social and moral taboos to be deliberately buried in ways that disrespected them, as part of societies final punishment and warning against evil doers. But, in doing this, those same real world cultures were actually disproving the reality of the undead they believed in, since it requires but a little thought to note that in the hypothetical world we are describing where dead bodies do rise when disrespected to become dangerous threats, the greatest care in body disposal would actually be reserved for the bodies of those that had broken the strongest taboos. They would get interned in a bad place that was also a special hallowed place and never an actual "bad place", and rites would be used on them which were actually sacred rites, carefully and exactingly preformed, specifically because the community would know that bad people are most likely to come back as avenging dead. In a way, these societies would dishonor the persons by the very care and honor they treated the bodies with, and of course, it would be the role of Undertakers to ensure that in their foolishness, ignorant people didn't try to extend their punishment and disrespect of the body of a criminal to the disregard of their remains. [/QUOTE]
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