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<blockquote data-quote="WizarDru" data-source="post: 748515" data-attributes="member: 151"><p>And so forth, and such.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: red">My Players, please depart.</span></span></strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Hi, all. I've been making some nasties for a party of 19th level to fight. As part of this, I've been adding classes to some monsters, but I've needed DM Genie's help to do this. I've been taking a stab at it, but I want to make sure that I'm doing this right, so I thought I'd post a few stat blocks to make sure. </p><p></p><p>Let's start with some classed monsters, namely Efreet. Which of these look correct? Note that Number 1 has only hit points from classed levels...which I believe to be a mistake...am I correct in that? <em>(btw, that's not DM Genie's fault, it's mine....and yes, I know he shouldn't be wearing that armor for a barbarian who wants mobility, another goof).</em></p><p></p><p>Please, help correct me here, if you have a chance to check it out.</p><p></p><p></p><p><span style="font-size: 12px"><strong><u>Efreeti Guard 1 (Brb);</u></strong></span><strong> Efreeti genie Bbn10: CR 18; ECL 10;</strong> Size L; HD 10; hp 90; Init +8; Spd 20 ft., fly 40 ft. (perfect); AC 26 (10 Touch); BAB +19/+14/+9/+4; Atk: +26/+21 melee (1d8 + 10 and 1d6 fire, Slam), +26/+21/+16/+11 melee (1d8 + 7/crit x3, Battleaxe); SA Spell-like abilities, heat; SQ Plane shift, telepathy; AL ne; SV Fort +16, Ref +14, Will +12; Str 24, Dex 18, Con 14, Int 12, Wis 15, Cha 15.</p><p>Languages spoken: Ignan, Common, Auran, and Infernal</p><p>Skills and Feats: Bluff +12, Climb +16, Concentration +16, Escape Artist +9, Handle Animal +8, Heal +5, Hide +3, Innuendo +5, Intimidate +15, Intuit Direction +7, Jump +11, Knowledge (Nobility) +3, Knowledge (Planes) +3, Listen +15, Move Silently +10, Sense Motive +11, Spellcraft +11, Spot +12; Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Casting, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Quicken Spell-Like Ability, Barbarian Rage, Fast Movement, Uncanny Dodge.</p><p>Spells Prepared: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Wall of Fire.</p><p>Spells Known: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire.</p><p>Possessions: Adamantine battleaxe, Absorbing shield, Adamantine breastplate, Battleaxe. </p><p></p><p></p><p><span style="font-size: 12px"><strong><u>Efreeti Guard 2 (Archer);</u></strong></span><strong> Efreeti genie Ftr7: CR 15; ECL 7;</strong> Size L; HD 7; hp 123; Init +7; Spd 20 ft., fly 40 ft. (perfect); AC 18 (12 Touch); BAB +16/+11/+6/+1; Atk: +23/+18 melee (1d8 + 10 and 1d6 fire, Slam), +24/+19/+14/+9 ranged (1d8 + 9/crit x3, Longbow, mighty (+4 Str) composite +5); SA Spell-like abilities, heat; SQ Plane shift, telepathy; AL LE; SV Fort +14, Ref +12, Will +11; Str 24, Dex 17, Con 14, Int 12, Wis 15, Cha 15.</p><p>Languages spoken: Ignan, Common, Auran, and Infernal</p><p>Skills and Feats: Bluff +12, Concentration +16, Craft (Weaponsmith) +10, Diplomacy +3.5, Escape Artist +12, Innuendo +6.5, Intimidate +11, Listen +12, Move Silently +13, Search +5.5, Sense Motive +11, Spellcraft +11, Spot +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Martial Weapon Proficiency, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization.</p><p>Spells Prepared: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Wall of Fire.</p><p>Spells Known: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire.</p><p>Possessions: Mighty longbow (+4 str) composite +5.</p><p></p><p></p><p><span style="font-size: 12px"><strong><u>Efreeti Guard 3 (R/R);</u></strong></span><strong> Efreeti genie Rgr4/Rog4: CR 16; ECL 8;</strong> Size L; HD 8; hp 113; Init +8; Spd 20 ft., fly 40 ft. (perfect); AC 23 (13 Touch); BAB +16/+11/+6/+1; Atk: +23/+18 melee (1d8 + 10 and 1d6 fire, Slam), +27/+22/+17/+12 melee (1d8 + 11/crit 19-20, Longsword +4), +17/+12/+7 melee (1d4 + 13/crit 19-20, Dagger +2); SA Spell-like abilities, heat; SQ Plane shift, telepathy; AL LE; SV Fort +14, Ref +16, Will +11; Str 24, Dex 18, Con 14, Int 12, Wis 15, Cha 15.</p><p>Languages spoken: Ignan, Common, Auran, and Infernal</p><p>Skills and Feats: Animal Empathy +6, Bluff +12, Concentration +16, Escape Artist +13, Handle Animal +6, Hide +13, Intimidate +11, Intuit Direction +6, Listen +12, Move Silently +15, Search +11, Sense Motive +11, Spellcraft +11, Spot +13, Tumble +15, Use Magic Device +13, Use Rope +10, Wilderness Lore +12; Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Two-Weapon Fighting, Shield Proficiency, Simple Weapon Proficiency, Track, Favored Enemy, Sneak Attack, Evasion, Uncanny Dodge.</p><p>Spells Prepared: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Wall of Fire.</p><p>Spells Known: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire.</p><p>Possessions: Longsword +4, Dagger +2, , Leather +2.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 748515, member: 151"] And so forth, and such. [b][size=5][color=red]My Players, please depart.[/color][/size][/b][size=5][color=red][/color][/size][color=red][/color] Hi, all. I've been making some nasties for a party of 19th level to fight. As part of this, I've been adding classes to some monsters, but I've needed DM Genie's help to do this. I've been taking a stab at it, but I want to make sure that I'm doing this right, so I thought I'd post a few stat blocks to make sure. Let's start with some classed monsters, namely Efreet. Which of these look correct? Note that Number 1 has only hit points from classed levels...which I believe to be a mistake...am I correct in that? [i](btw, that's not DM Genie's fault, it's mine....and yes, I know he shouldn't be wearing that armor for a barbarian who wants mobility, another goof).[/i] Please, help correct me here, if you have a chance to check it out. [size=3][b][u]Efreeti Guard 1 (Brb);[/u][/b][/size][b] Efreeti genie Bbn10: CR 18; ECL 10;[/b] Size L; HD 10; hp 90; Init +8; Spd 20 ft., fly 40 ft. (perfect); AC 26 (10 Touch); BAB +19/+14/+9/+4; Atk: +26/+21 melee (1d8 + 10 and 1d6 fire, Slam), +26/+21/+16/+11 melee (1d8 + 7/crit x3, Battleaxe); SA Spell-like abilities, heat; SQ Plane shift, telepathy; AL ne; SV Fort +16, Ref +14, Will +12; Str 24, Dex 18, Con 14, Int 12, Wis 15, Cha 15. Languages spoken: Ignan, Common, Auran, and Infernal Skills and Feats: Bluff +12, Climb +16, Concentration +16, Escape Artist +9, Handle Animal +8, Heal +5, Hide +3, Innuendo +5, Intimidate +15, Intuit Direction +7, Jump +11, Knowledge (Nobility) +3, Knowledge (Planes) +3, Listen +15, Move Silently +10, Sense Motive +11, Spellcraft +11, Spot +12; Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Casting, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Quicken Spell-Like Ability, Barbarian Rage, Fast Movement, Uncanny Dodge. Spells Prepared: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Wall of Fire. Spells Known: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire. Possessions: Adamantine battleaxe, Absorbing shield, Adamantine breastplate, Battleaxe. [size=3][b][u]Efreeti Guard 2 (Archer);[/u][/b][/size][b] Efreeti genie Ftr7: CR 15; ECL 7;[/b] Size L; HD 7; hp 123; Init +7; Spd 20 ft., fly 40 ft. (perfect); AC 18 (12 Touch); BAB +16/+11/+6/+1; Atk: +23/+18 melee (1d8 + 10 and 1d6 fire, Slam), +24/+19/+14/+9 ranged (1d8 + 9/crit x3, Longbow, mighty (+4 Str) composite +5); SA Spell-like abilities, heat; SQ Plane shift, telepathy; AL LE; SV Fort +14, Ref +12, Will +11; Str 24, Dex 17, Con 14, Int 12, Wis 15, Cha 15. Languages spoken: Ignan, Common, Auran, and Infernal Skills and Feats: Bluff +12, Concentration +16, Craft (Weaponsmith) +10, Diplomacy +3.5, Escape Artist +12, Innuendo +6.5, Intimidate +11, Listen +12, Move Silently +13, Search +5.5, Sense Motive +11, Spellcraft +11, Spot +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Martial Weapon Proficiency, Mobility, Point Blank Shot, Precise Shot, Rapid Shot, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization. Spells Prepared: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Wall of Fire. Spells Known: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire. Possessions: Mighty longbow (+4 str) composite +5. [size=3][b][u]Efreeti Guard 3 (R/R);[/u][/b][/size][b][u][/u] Efreeti genie Rgr4/Rog4: CR 16; ECL 8;[/b] Size L; HD 8; hp 113; Init +8; Spd 20 ft., fly 40 ft. (perfect); AC 23 (13 Touch); BAB +16/+11/+6/+1; Atk: +23/+18 melee (1d8 + 10 and 1d6 fire, Slam), +27/+22/+17/+12 melee (1d8 + 11/crit 19-20, Longsword +4), +17/+12/+7 melee (1d4 + 13/crit 19-20, Dagger +2); SA Spell-like abilities, heat; SQ Plane shift, telepathy; AL LE; SV Fort +14, Ref +16, Will +11; Str 24, Dex 18, Con 14, Int 12, Wis 15, Cha 15. Languages spoken: Ignan, Common, Auran, and Infernal Skills and Feats: Animal Empathy +6, Bluff +12, Concentration +16, Escape Artist +13, Handle Animal +6, Hide +13, Intimidate +11, Intuit Direction +6, Listen +12, Move Silently +15, Search +11, Sense Motive +11, Spellcraft +11, Spot +13, Tumble +15, Use Magic Device +13, Use Rope +10, Wilderness Lore +12; Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Two-Weapon Fighting, Shield Proficiency, Simple Weapon Proficiency, Track, Favored Enemy, Sneak Attack, Evasion, Uncanny Dodge. Spells Prepared: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Wall of Fire. Spells Known: Detect Magic, Enlarge, Gaseous Form, Invisibility, Permanent Image, Polymorph Self, Produce Flame, Pyrotechnics, Wall of Fire. Possessions: Longsword +4, Dagger +2, , Leather +2. [/QUOTE]
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