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Proper way to play a Caster?
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<blockquote data-quote="Henry" data-source="post: 1692765" data-attributes="member: 158"><p>Actually, he's right, to a point. This used to be a MUCH more prevalent thought back in the days when Magic-users got a very few select spells per day. Imagine a magic user with no INT bonus for spells, and NO cantrips, and you have an idea how many spells wizards were walking around with in those days. In the days of OD&D, clerics didn't even have ANY spells at first level!</p><p></p><p>Spellcasters (wizards especially) should not waste a spell when a nonmagically means of doing the same thing is readily available. A Wizard in a level 5 party for instance, should not be flinging his magic missiles at every overt goblin combatant, when the fighter's sword or the archer's arrows will dispatch it just the same. Wizards now have access to fairly powerful mundane missiles themselves, so they do not have to sit out, even if they conserve their spells.</p><p></p><p>A famous story in Dragon Magazine goes on how a party grew mad at its magic-user (1st edition) refused to cast knock to open the entry door to a dungeon; the door was forced open instead. Later, when fleeing for their lives from a superior foe, the wizard cast his Knock on a locked portal standing between them and freedom - and it was his last spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>On the other hand, when a spell is needed, it's NEEDED. No sense endangering a party member when a wizard "thinks he'll need it later." When it's time, it's time - no dallying! If he conserves spells and people are dying because of it, then something is wrong.</p></blockquote><p></p>
[QUOTE="Henry, post: 1692765, member: 158"] Actually, he's right, to a point. This used to be a MUCH more prevalent thought back in the days when Magic-users got a very few select spells per day. Imagine a magic user with no INT bonus for spells, and NO cantrips, and you have an idea how many spells wizards were walking around with in those days. In the days of OD&D, clerics didn't even have ANY spells at first level! Spellcasters (wizards especially) should not waste a spell when a nonmagically means of doing the same thing is readily available. A Wizard in a level 5 party for instance, should not be flinging his magic missiles at every overt goblin combatant, when the fighter's sword or the archer's arrows will dispatch it just the same. Wizards now have access to fairly powerful mundane missiles themselves, so they do not have to sit out, even if they conserve their spells. A famous story in Dragon Magazine goes on how a party grew mad at its magic-user (1st edition) refused to cast knock to open the entry door to a dungeon; the door was forced open instead. Later, when fleeing for their lives from a superior foe, the wizard cast his Knock on a locked portal standing between them and freedom - and it was his last spell. :D On the other hand, when a spell is needed, it's NEEDED. No sense endangering a party member when a wizard "thinks he'll need it later." When it's time, it's time - no dallying! If he conserves spells and people are dying because of it, then something is wrong. [/QUOTE]
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