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Proper way to play a Caster?
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<blockquote data-quote="Brother MacLaren" data-source="post: 1695194" data-attributes="member: 15999"><p>There's nothing wrong with playing a magic-user who believes for philosophical or theological reasons that magic is not to be used lightly. If the party routinely faces challenges that can be overcome without using the wizard's magic, then there's really no reason to resort to it. (And it's a sign the DM is not challenging them to the fullest.)</p><p></p><p>Next time I play a wizard, this is the route I'm going. Get as much mileage out of skill checks, problem-solving, and mundane weapons as possible. Maybe even establish a taboo against using magic against mundane humans and demi-humans. Could be fun.</p><p></p><p>My current character (a druid) was very conservative with his magic for the first few levels because the very first adventure was a siege with a series of assaults in the night. Now, he's more free with the summoning as he's seen how it saves healing spells in tough fights. Summoned dire badger absorbs 40 HP of attacks and dishes out damage too, which means a whole lot less healing needed for the party.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1695194, member: 15999"] There's nothing wrong with playing a magic-user who believes for philosophical or theological reasons that magic is not to be used lightly. If the party routinely faces challenges that can be overcome without using the wizard's magic, then there's really no reason to resort to it. (And it's a sign the DM is not challenging them to the fullest.) Next time I play a wizard, this is the route I'm going. Get as much mileage out of skill checks, problem-solving, and mundane weapons as possible. Maybe even establish a taboo against using magic against mundane humans and demi-humans. Could be fun. My current character (a druid) was very conservative with his magic for the first few levels because the very first adventure was a siege with a series of assaults in the night. Now, he's more free with the summoning as he's seen how it saves healing spells in tough fights. Summoned dire badger absorbs 40 HP of attacks and dishes out damage too, which means a whole lot less healing needed for the party. [/QUOTE]
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Proper way to play a Caster?
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