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Properly integrating Sci-Fi elements into your game
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<blockquote data-quote="Tinker Gnome" data-source="post: 1664689" data-attributes="member: 15608"><p>Okay, I know probably all of you have read the Advanced Technology sub-heading in the DMG. But how many of you have ever actually tried to integrate Sci-Fi elements into your D&D game? I feel that this should have been better covered in the DMG so I am creating this thread so that we can pool together our thougths and ideas to hopefully from soemthign worth stickying.</p><p></p><p>Okay first things first. How to explain the advanced technology in your world?</p><p></p><p></p><p>The Options</p><p></p><p>First there is the option(probably the most used one) of having had a spaceship from outer space cash land on the game world either long ago or fairly recently. This option works fairly well, there are no explainations within the world needed like there is for the ltter option that I will discuss later. </p><p></p><p>The other option is to have an ancient civiliztion on your world that had access to and could use advanced technology. This option works well if you have a way to integrate this civilization into the world seamlessly. Otherwise it may hamper other elements in yuor world.</p><p></p><p>Another option, this one not really inolving any advanced technology at all is to have some starnge object form space hit the world and cause mutations in the populace. Naturally this will have varying effects depening on where it landed and how big it was. </p><p></p><p>Or you could have the eggs of a creature come along with the object. Maybe the object itself is a giant carrying case for eggs, and the species reproduce by taking over one planet and draining it of its resoruces and them creating more youg to do the same to other planets. When the eggs hatch and out come tons of strange monsters that grow rapidly, the PC will have to step in and do something about it.</p><p></p><p>Psionics</p><p></p><p>Bought the Psionics Handbook, but none of your players seem to want to play a Psionic class? Well now is the time to make use of it. Many seem to think that Psionics have a somewhat Sci-Fi feel to them. Well, they do. So why not use them? </p><p></p><p>Have an alien species utilize them against the PCs and describe them in a way that makes them feel, well, alien. </p><p></p><p>Have that starnge object that fell from the sky mysteriously grant those near the radius who survived Psionics powers. </p><p></p><p>There are a myriad of thinsg to use Psionics for and all of them are only limited by your imigination.</p><p></p><p>Description</p><p></p><p>In choosing to use Sci-Fi elements in your game you have dedicated yourself even more to use good description. You want to describe the starnge new sights the PCs see as completely new and exotic to them. Try to do it so well that even your players do not know that they are actually in a starship that crahsed on their world long ago.</p><p></p><p>Advanced Technology in the PCs hands</p><p></p><p>Okay, so your PCs fought their way through an alien spaceship and have brought with them many starnge treasures that they are not quite sure what they do. Now, PCs with high INT scores are somewhat entitled to figuring out how to workd the wepaons first. There are two options you can use.</p><p></p><p>You can either have the PCs, once they figure out how to use the device. Always from then on know how to use it. Or you could have them roll a "Use Technilogical Device" check. It is your choice.</p><p></p><p>This is all I am putting up for now as it is 4:30 AM where I am and I am very tired. But I will put up more later. </p><p></p><p>Sorry for any typos, I will get them later.</p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 1664689, member: 15608"] Okay, I know probably all of you have read the Advanced Technology sub-heading in the DMG. But how many of you have ever actually tried to integrate Sci-Fi elements into your D&D game? I feel that this should have been better covered in the DMG so I am creating this thread so that we can pool together our thougths and ideas to hopefully from soemthign worth stickying. Okay first things first. How to explain the advanced technology in your world? The Options First there is the option(probably the most used one) of having had a spaceship from outer space cash land on the game world either long ago or fairly recently. This option works fairly well, there are no explainations within the world needed like there is for the ltter option that I will discuss later. The other option is to have an ancient civiliztion on your world that had access to and could use advanced technology. This option works well if you have a way to integrate this civilization into the world seamlessly. Otherwise it may hamper other elements in yuor world. Another option, this one not really inolving any advanced technology at all is to have some starnge object form space hit the world and cause mutations in the populace. Naturally this will have varying effects depening on where it landed and how big it was. Or you could have the eggs of a creature come along with the object. Maybe the object itself is a giant carrying case for eggs, and the species reproduce by taking over one planet and draining it of its resoruces and them creating more youg to do the same to other planets. When the eggs hatch and out come tons of strange monsters that grow rapidly, the PC will have to step in and do something about it. Psionics Bought the Psionics Handbook, but none of your players seem to want to play a Psionic class? Well now is the time to make use of it. Many seem to think that Psionics have a somewhat Sci-Fi feel to them. Well, they do. So why not use them? Have an alien species utilize them against the PCs and describe them in a way that makes them feel, well, alien. Have that starnge object that fell from the sky mysteriously grant those near the radius who survived Psionics powers. There are a myriad of thinsg to use Psionics for and all of them are only limited by your imigination. Description In choosing to use Sci-Fi elements in your game you have dedicated yourself even more to use good description. You want to describe the starnge new sights the PCs see as completely new and exotic to them. Try to do it so well that even your players do not know that they are actually in a starship that crahsed on their world long ago. Advanced Technology in the PCs hands Okay, so your PCs fought their way through an alien spaceship and have brought with them many starnge treasures that they are not quite sure what they do. Now, PCs with high INT scores are somewhat entitled to figuring out how to workd the wepaons first. There are two options you can use. You can either have the PCs, once they figure out how to use the device. Always from then on know how to use it. Or you could have them roll a "Use Technilogical Device" check. It is your choice. This is all I am putting up for now as it is 4:30 AM where I am and I am very tired. But I will put up more later. Sorry for any typos, I will get them later. [/QUOTE]
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