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<blockquote data-quote="billd91" data-source="post: 6756866" data-attributes="member: 3400"><p>I generally try to be vague with any foreshadowing I give in games. I've included things like this in the form of dreams and card readings (particularly Harrow cards from Pathfinder). </p><p></p><p>In one case, running Masks of Nyarlathotep, I gave one PC, who had a brief mental breakdown, dreams that included African savannah and birth imagery to foreshadow part of the campaign. I did something similar with some Oriental Adventures modules like Mad Monkey vs Dragon's Claw.</p><p></p><p>In some Pathfinder I've run via play-by-post, I'll have the player, who also had a set of the Harrow cards (a really nice accessory) draw a reading and then I'll modify some cards and placements based on what I want to foreshadow and have the player then interpret whatever they want out of it. Right now, crows are figuring pretty heavily in her readings - but I'm using them for 3 different things - dire corbies, tengu, and actual crows. So, yes, ambiguous, but that's prophecy for you.</p><p></p><p>The important thing about all of these is I foreshadow stuff coming ahead in an AP, modules I want and plan to run, or other adventure areas I'm prepping. So I know something positive about everything already. If I was running a campaign more on the fly, I'd probably come up with something and then design an adventuring area around what I already presented in the foreshadowing... and I worry that would have the effect of making me more literal.</p></blockquote><p></p>
[QUOTE="billd91, post: 6756866, member: 3400"] I generally try to be vague with any foreshadowing I give in games. I've included things like this in the form of dreams and card readings (particularly Harrow cards from Pathfinder). In one case, running Masks of Nyarlathotep, I gave one PC, who had a brief mental breakdown, dreams that included African savannah and birth imagery to foreshadow part of the campaign. I did something similar with some Oriental Adventures modules like Mad Monkey vs Dragon's Claw. In some Pathfinder I've run via play-by-post, I'll have the player, who also had a set of the Harrow cards (a really nice accessory) draw a reading and then I'll modify some cards and placements based on what I want to foreshadow and have the player then interpret whatever they want out of it. Right now, crows are figuring pretty heavily in her readings - but I'm using them for 3 different things - dire corbies, tengu, and actual crows. So, yes, ambiguous, but that's prophecy for you. The important thing about all of these is I foreshadow stuff coming ahead in an AP, modules I want and plan to run, or other adventure areas I'm prepping. So I know something positive about everything already. If I was running a campaign more on the fly, I'd probably come up with something and then design an adventuring area around what I already presented in the foreshadowing... and I worry that would have the effect of making me more literal. [/QUOTE]
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