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Prophecy in D&D
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 2059111" data-attributes="member: 11760"><p>I'm thinking of creating a set of McGuffins -- 13 books of prophecy from a legendary (and deceased) diviner. The books are not all available together, partially because said diviner was torn to pieces by slaadi sent by enemies of the gods of fate and destiny. This also prevents full copies of the books from being created, making the real ones essentially minor artifacts.</p><p></p><p>Villains will have some of these books, at least one copy will be in the hands of an ally, and others are simply lost.</p><p></p><p>Has anyone used prophecy in D&D? I'm going to emphasize the apparent accuracy of these predictions with creating some prophecies <em>after</em> the characters succeed in completing whatever is predicted, but I also want to include some future prophecies as well. What would be the best mechanism for doing this?</p><p></p><p>Taking a cue from Nostradamus, I'd thought about having the prophecies be obscure and esoteric, and have reading from the books work like a bardic/loremaster knowledge check, but with each Knowledge skill over a certain level, a synergy bonus applies, to represent all the various obscure references in the books, along with a bigger bonus for successfully deciphering previous prophecies or having access to other of the books. Any thoughts on this?</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 2059111, member: 11760"] I'm thinking of creating a set of McGuffins -- 13 books of prophecy from a legendary (and deceased) diviner. The books are not all available together, partially because said diviner was torn to pieces by slaadi sent by enemies of the gods of fate and destiny. This also prevents full copies of the books from being created, making the real ones essentially minor artifacts. Villains will have some of these books, at least one copy will be in the hands of an ally, and others are simply lost. Has anyone used prophecy in D&D? I'm going to emphasize the apparent accuracy of these predictions with creating some prophecies [i]after[/i] the characters succeed in completing whatever is predicted, but I also want to include some future prophecies as well. What would be the best mechanism for doing this? Taking a cue from Nostradamus, I'd thought about having the prophecies be obscure and esoteric, and have reading from the books work like a bardic/loremaster knowledge check, but with each Knowledge skill over a certain level, a synergy bonus applies, to represent all the various obscure references in the books, along with a bigger bonus for successfully deciphering previous prophecies or having access to other of the books. Any thoughts on this? [/QUOTE]
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