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Living Worlds
Living 4th Edition
Proposal: Adjustments to Time Experience
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5301310" data-attributes="member: 79440"><p>THB: Mikara is stuck in Love Bites that hasn't seen a post in a month, and she's been stuck at level 4 since Christmas. I created Mikara in 2008, and she's my highest level character. I do think something needs to be done about the rate of advancement. Perhaps raising encounter xp further is not the way to go, but I'm just exploring that possibility right now.</p><p></p><p>Tenchuu: I see you point. No doubt that there is a disparity, but if everyone advances more quickly (regardless of the comparison or rate of rise), then there will be enough progress made by all. I, for one, am not competing with the next character to see who gets to paragon first. I'm just wanting to get there, and enjoy the trip along the way.</p><p></p><p>Stonegod has a good point. The fear is that simply increasing time xp will actually exacerbate the problem. DMs and players won't feel the urgency to complete an encounter quickly because they know that time xp will make up for it. DMs won't feel the urgency to move things along in the absence of a delinquent player (for good or ill reasons). In either case, the pace of the game will slow to make up for the time xp difference (perhaps not totally, but definitely in proportion). If both are boosted, you are right. It does not remedy the disparity issue, but it does address the issue of slow progression by increasing the reward for play.</p><p></p><p>I guess I'm just apprehensive that if we insist on creating an even advancement rate for everyone regardless of DM or Player participation, I'm afraid the games will get boring and un-fun really quick. </p><p></p><p>As for players not being able to communicate or recognize their own priorities correctly, I'm afraid this simply needs to be accepted as a part of PbP. I'm pretty sure that I will likely, one day, fall victim to the same problem.</p><p></p><p>Tenchuu/THB: I respect your opinions, and in truth, I'm mostly playing devil's advocate to make sure that the arguments for and against are clear. I'm in no way intending this to be a personal argument.</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5301310, member: 79440"] THB: Mikara is stuck in Love Bites that hasn't seen a post in a month, and she's been stuck at level 4 since Christmas. I created Mikara in 2008, and she's my highest level character. I do think something needs to be done about the rate of advancement. Perhaps raising encounter xp further is not the way to go, but I'm just exploring that possibility right now. Tenchuu: I see you point. No doubt that there is a disparity, but if everyone advances more quickly (regardless of the comparison or rate of rise), then there will be enough progress made by all. I, for one, am not competing with the next character to see who gets to paragon first. I'm just wanting to get there, and enjoy the trip along the way. Stonegod has a good point. The fear is that simply increasing time xp will actually exacerbate the problem. DMs and players won't feel the urgency to complete an encounter quickly because they know that time xp will make up for it. DMs won't feel the urgency to move things along in the absence of a delinquent player (for good or ill reasons). In either case, the pace of the game will slow to make up for the time xp difference (perhaps not totally, but definitely in proportion). If both are boosted, you are right. It does not remedy the disparity issue, but it does address the issue of slow progression by increasing the reward for play. I guess I'm just apprehensive that if we insist on creating an even advancement rate for everyone regardless of DM or Player participation, I'm afraid the games will get boring and un-fun really quick. As for players not being able to communicate or recognize their own priorities correctly, I'm afraid this simply needs to be accepted as a part of PbP. I'm pretty sure that I will likely, one day, fall victim to the same problem. Tenchuu/THB: I respect your opinions, and in truth, I'm mostly playing devil's advocate to make sure that the arguments for and against are clear. I'm in no way intending this to be a personal argument. [/QUOTE]
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Proposal: Adjustments to Time Experience
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