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Living 4th Edition
Proposal: Adjustments to Time Experience
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<blockquote data-quote="renau1g" data-source="post: 5301326" data-attributes="member: 54810"><p>This. I don't think time xp should be the primary driver of level-ups, but rather a nice way to bump up levels to help address some of the issues of PbP (which is slow advancement, amongst other things). One thing I'd recommend for those who use a lot of RP is either lots of quests or RP encounter xp. I know it's not laid out in the DMG but that <strong>is</strong> one of PbP's strengths is the opportunity for deeper RP'ing as you have time to think a bit more than in RL game and can come up with a potentially better response. </p><p></p><p>I think if we bump time xp we should look at maybe adjusting DM credits? I don't know if I like only 6 DM credits = 1 level. </p><p></p><p>[MENTION=5656]Someone[/MENTION]: There are a bunch of PC's who started around the beginning who are at higher heroic, Callen & Earth are level 8 right now so I don't think it's out of line to expect a paragon group in early next year (assuming they can get on adventure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) I know I've got a paragon adventure ready to submit and am itching to run it. </p><p></p><p>[MENTION=87417]LadyLaw[/MENTION] & [MENTION=79440]H.M.Gimlord[/MENTION]: I award xp at extended rests as I don't like awarding after each encounter because its a bit more work to do for me and I don't allow leveling until the rest anyway. Typically I'll award them in .5 month increments if it makes sense (see Simple Errand for an example), but I know Mal uses days. Either way should be pretty close. Personally I'm fine with rounding up if it's within a week to the next month, or using .5 increment if in the middle 2 weeks. </p><p></p><p>Ok, so to wrap up my thoughts: I like increasing time xp, but not more than double. If we double it, in many games it would account for about about 1/3 of xp which I think is a fair amount. I really don't think those players and DM's who keep up a fast pace should be penalized for it. If a PC is stuck in a slow moving game they can always request to drop out to return to the tavern. There's lots of ways to do it IC, random teleporting accidents, missive from a sick family member, dream/vision from your god/another higher power, etc.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5301326, member: 54810"] This. I don't think time xp should be the primary driver of level-ups, but rather a nice way to bump up levels to help address some of the issues of PbP (which is slow advancement, amongst other things). One thing I'd recommend for those who use a lot of RP is either lots of quests or RP encounter xp. I know it's not laid out in the DMG but that [B]is[/B] one of PbP's strengths is the opportunity for deeper RP'ing as you have time to think a bit more than in RL game and can come up with a potentially better response. I think if we bump time xp we should look at maybe adjusting DM credits? I don't know if I like only 6 DM credits = 1 level. [MENTION=5656]Someone[/MENTION]: There are a bunch of PC's who started around the beginning who are at higher heroic, Callen & Earth are level 8 right now so I don't think it's out of line to expect a paragon group in early next year (assuming they can get on adventure ;)) I know I've got a paragon adventure ready to submit and am itching to run it. [MENTION=87417]LadyLaw[/MENTION] & [MENTION=79440]H.M.Gimlord[/MENTION]: I award xp at extended rests as I don't like awarding after each encounter because its a bit more work to do for me and I don't allow leveling until the rest anyway. Typically I'll award them in .5 month increments if it makes sense (see Simple Errand for an example), but I know Mal uses days. Either way should be pretty close. Personally I'm fine with rounding up if it's within a week to the next month, or using .5 increment if in the middle 2 weeks. Ok, so to wrap up my thoughts: I like increasing time xp, but not more than double. If we double it, in many games it would account for about about 1/3 of xp which I think is a fair amount. I really don't think those players and DM's who keep up a fast pace should be penalized for it. If a PC is stuck in a slow moving game they can always request to drop out to return to the tavern. There's lots of ways to do it IC, random teleporting accidents, missive from a sick family member, dream/vision from your god/another higher power, etc. [/QUOTE]
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