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Living 4th Edition
Proposal: Adjustments to Time Experience
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<blockquote data-quote="Tenchuu" data-source="post: 5301484" data-attributes="member: 85539"><p>Someone/R1 - Kane and Kruk will be level 9 after LB3 is complete; although, we just started, so we're talking a couple of months (this also assumes you all avoid TPK <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). November would mark 1 year for this group, and I expect player level to be around 8 by that time. </p><p></p><p>HMG - Not taking it personal at all, so no worries there. </p><p></p><p>I'm not sure I accept the argument that increased time experience would encourage players to slow down their play. Maybe it's just me, but I post as soon as I can because it's fun. When I try to sneak in a post when I don't have much time, it's so I don't let the other players down. I would think anyone who was slow-playing would be called out by the other players/DM. Also, Any amount of encounter experience should counter this risk.</p><p></p><p>Sounds like 4x is definitely shot down. I'll update the proposal to 2x.</p><p></p><p>[sblock=Updated Proposal]</p><p><u>Proposal:</u> Adjust Time Experience in two ways:</p><p><strong>Part 1: Increase the amount of time experience given per month by a factor of 2.</strong> So, instead of a character gaining a level's worth of time experience after 1 year, they would gain it after 6 months.</p><p><strong>Part 2: Remove the policy that time experience is only given in whole month increments.</strong> Ideally, the charter would list experience-per-day amounts. </p><p></p><p><u>The Short Rationale:</u> make gaining experience more fair for all players and easier to track for DMs.</p><p></p><p><u>The Long Rationale:</u> <strong>Since games run at different paces, players are not gaining EXP evenly/balanced. </strong>If you're lucky and you get a fast-paced DM and player group, you will level much faster than someone who is in a group with slow posters. Since it's a living setting, that's kind of unfair. Time experience tries to fix this, but it is inadequate (<a href="http://www.enworld.org/forum/289820-proposal-higher-level-additional-characters-2.html#post5300438" target="_blank">see examples from R1 here</a>). </p><p></p><p><strong>For part 2, it would make a DMs job of tracking Time experience easier.</strong> By removing the whole month policy, a DM could always grant time experience at the end of each encounter. For example, if the first encounter of a multi-encounter adventure only takes 22 days, it doesn't make sense to wait 8 days to award the time experience (or more likely, wait until the next encounter, or the end of the adventure). It also it more easy for the players to have all rewards given at one time, so updating their sheets is easier.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5301484, member: 85539"] Someone/R1 - Kane and Kruk will be level 9 after LB3 is complete; although, we just started, so we're talking a couple of months (this also assumes you all avoid TPK :P). November would mark 1 year for this group, and I expect player level to be around 8 by that time. HMG - Not taking it personal at all, so no worries there. I'm not sure I accept the argument that increased time experience would encourage players to slow down their play. Maybe it's just me, but I post as soon as I can because it's fun. When I try to sneak in a post when I don't have much time, it's so I don't let the other players down. I would think anyone who was slow-playing would be called out by the other players/DM. Also, Any amount of encounter experience should counter this risk. Sounds like 4x is definitely shot down. I'll update the proposal to 2x. [sblock=Updated Proposal] [U]Proposal:[/U] Adjust Time Experience in two ways: [B]Part 1: Increase the amount of time experience given per month by a factor of 2.[/B] So, instead of a character gaining a level's worth of time experience after 1 year, they would gain it after 6 months. [B]Part 2: Remove the policy that time experience is only given in whole month increments.[/B] Ideally, the charter would list experience-per-day amounts. [U]The Short Rationale:[/U] make gaining experience more fair for all players and easier to track for DMs. [U]The Long Rationale:[/U] [B]Since games run at different paces, players are not gaining EXP evenly/balanced. [/B]If you're lucky and you get a fast-paced DM and player group, you will level much faster than someone who is in a group with slow posters. Since it's a living setting, that's kind of unfair. Time experience tries to fix this, but it is inadequate ([URL="http://www.enworld.org/forum/289820-proposal-higher-level-additional-characters-2.html#post5300438"]see examples from R1 here[/URL]). [B]For part 2, it would make a DMs job of tracking Time experience easier.[/B] By removing the whole month policy, a DM could always grant time experience at the end of each encounter. For example, if the first encounter of a multi-encounter adventure only takes 22 days, it doesn't make sense to wait 8 days to award the time experience (or more likely, wait until the next encounter, or the end of the adventure). It also it more easy for the players to have all rewards given at one time, so updating their sheets is easier. [/sblock] [/QUOTE]
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