Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Adjustments to Time Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 5302794" data-attributes="member: 46559"><p>Thanks for the poke, r1. </p><p></p><p>I'm all for part 2, if that's how people want to do it. I some some DMs already award time xp on a daily basis during adventures, and I've had no problems approving it, so it's kind of a no-brainer for a <span style="color: Lime">YES</span> on that part. </p><p></p><p>As for part 1, the doubling (or tripling, or quadrupling!!) time XP... Meh. I recognize the problem all too well. Players stuck in slow games feeling like they get left behind, players in games RP-heavy games falling behind combat focused games. But I'm not convinced this is the best solution available. </p><p></p><p>RP heavy games are easily fixed: just award more xp! If you're a DM, and your players spend a month on a couple of combat encounters, then a month of solid roleplaying, you should feel absolutely free -- encouraged, even -- to award them as much xp for the RP month as for the combat month. Or more; to my mind, a month of good, solid RP is an outstanding achievement in a PbP game, and worthy of extra reward. </p><p></p><p>Slow games are a harder problem. It's a community problem, not a game mechanics problem, and I my instincts lead me to doubt that there is an easy mechanical solution. At the launch of L4W, with 1x time xp and 1x encounter xp, we found that half or more of the xp players were earning was time xp. That kind of sucked, I thought; I for one wanted to advance by killing monsters, completing quests, and roleplaying, not just by serving time. I thought that PCs that overcame more challenges and more difficult challenges, that completed more quests, should advance faster than PCs that were less active. I still kind of think that... but I also find myself growing more sympathetic to players stuck in slow games. (Like mine: sorry, Mikara!) </p><p></p><p>I don't really feel like doubling time xp is a solution for the problem that there are a bunch of slow games. I'm not going to vote no yet, but I'm not going to vote yes, either.</p></blockquote><p></p>
[QUOTE="covaithe, post: 5302794, member: 46559"] Thanks for the poke, r1. I'm all for part 2, if that's how people want to do it. I some some DMs already award time xp on a daily basis during adventures, and I've had no problems approving it, so it's kind of a no-brainer for a [COLOR="Lime"]YES[/COLOR] on that part. As for part 1, the doubling (or tripling, or quadrupling!!) time XP... Meh. I recognize the problem all too well. Players stuck in slow games feeling like they get left behind, players in games RP-heavy games falling behind combat focused games. But I'm not convinced this is the best solution available. RP heavy games are easily fixed: just award more xp! If you're a DM, and your players spend a month on a couple of combat encounters, then a month of solid roleplaying, you should feel absolutely free -- encouraged, even -- to award them as much xp for the RP month as for the combat month. Or more; to my mind, a month of good, solid RP is an outstanding achievement in a PbP game, and worthy of extra reward. Slow games are a harder problem. It's a community problem, not a game mechanics problem, and I my instincts lead me to doubt that there is an easy mechanical solution. At the launch of L4W, with 1x time xp and 1x encounter xp, we found that half or more of the xp players were earning was time xp. That kind of sucked, I thought; I for one wanted to advance by killing monsters, completing quests, and roleplaying, not just by serving time. I thought that PCs that overcame more challenges and more difficult challenges, that completed more quests, should advance faster than PCs that were less active. I still kind of think that... but I also find myself growing more sympathetic to players stuck in slow games. (Like mine: sorry, Mikara!) I don't really feel like doubling time xp is a solution for the problem that there are a bunch of slow games. I'm not going to vote no yet, but I'm not going to vote yes, either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Adjustments to Time Experience
Top