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Living Worlds
Living 4th Edition
Proposal: Adjustments to Time Experience
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<blockquote data-quote="Tenchuu" data-source="post: 5302972" data-attributes="member: 85539"><p>I would argue that increasing time experence 2x has the additional benefits which may be more palatable: </p><p></p><p><strong>It should encourage new players to stick it out. </strong>I think we'd all agree that character advancement is slow. A little bump wouldn't hurt (I fail to see a negative impact), and it could, in theory, help a new player who is struggling with the slow place stay interested. </p><p></p><p><strong>It should encourage new DMs.</strong> I'm going with the assumption that we could use some more DMs. If that's a true assumption, increasing the reward for being a DM should bring more DMs / help sustain current DMs. </p><p></p><p>[sblock=How to Implement the 2x proposal]The fairest way to me would be immediately award all time experience, by day, on the 1x scale. All future time XP is awarded on the 2x scale. </p><p></p><p>Since DM credits are not awarded immediately as actual experience, but rather saved, it's not as simple. I would propose no additional change, and therefore all existing credits are now worth double, as opposed to trying to convert them. DMs deserve a bonus; people DMing a long time deserve a big bonus. I have a feeling those like R1 with tons of credits will never use them all anyway, so no worries there.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5302972, member: 85539"] I would argue that increasing time experence 2x has the additional benefits which may be more palatable: [B]It should encourage new players to stick it out. [/B]I think we'd all agree that character advancement is slow. A little bump wouldn't hurt (I fail to see a negative impact), and it could, in theory, help a new player who is struggling with the slow place stay interested. [B]It should encourage new DMs.[/B] I'm going with the assumption that we could use some more DMs. If that's a true assumption, increasing the reward for being a DM should bring more DMs / help sustain current DMs. [sblock=How to Implement the 2x proposal]The fairest way to me would be immediately award all time experience, by day, on the 1x scale. All future time XP is awarded on the 2x scale. Since DM credits are not awarded immediately as actual experience, but rather saved, it's not as simple. I would propose no additional change, and therefore all existing credits are now worth double, as opposed to trying to convert them. DMs deserve a bonus; people DMing a long time deserve a big bonus. I have a feeling those like R1 with tons of credits will never use them all anyway, so no worries there. [/sblock] [/QUOTE]
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Proposal: Adjustments to Time Experience
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