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Living Worlds
Living 4th Edition
proposal: adopt LEB's rules on treasure and retirement
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<blockquote data-quote="LadyLaw" data-source="post: 5296952" data-attributes="member: 87417"><p>Wishlists are always just suggestions. I was just saying that it feels more rigid with the parcels system. I also understand that the value of 1/5th an item of their level is the about the same as what those other parcels come out to. I'm just saying that there's little room for leeway. I think people wouldn't want to go on an adventure if they were only going to get 20g to do it so that the DM had the ability to fill in the rest with potions or scrolls, which are more expensive. Therefore, I feel it's difficult to include that flavor. You can walk into an alchemists laboratory, or an abandoned mansion full of fine art, and find nothing you can take with you, for example, because the DM can't assign you anything without someone giving up their parcel. Do you see what I'm saying?</p><p></p><p>You're right that it's harder to deal with the DMG's system in pBp, and it's not just because there's more than 1 DM. It's also because PCs don't necessarily stay with the same party. In a tabletop game you would know your party and know how to motivate them to go on an adventure for little to nothing promised up front. From what I've seen online, no one goes anywhere without at least being assured they'll be paid a good sum when they get back.</p><p></p><p>I will grant you that my online experience is much more limited than some of you have, but I still thought I'd toss my view out there. I like a little flavor thrown in, and I feel the current treasure system makes that easier to do. *shrug*</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5296952, member: 87417"] Wishlists are always just suggestions. I was just saying that it feels more rigid with the parcels system. I also understand that the value of 1/5th an item of their level is the about the same as what those other parcels come out to. I'm just saying that there's little room for leeway. I think people wouldn't want to go on an adventure if they were only going to get 20g to do it so that the DM had the ability to fill in the rest with potions or scrolls, which are more expensive. Therefore, I feel it's difficult to include that flavor. You can walk into an alchemists laboratory, or an abandoned mansion full of fine art, and find nothing you can take with you, for example, because the DM can't assign you anything without someone giving up their parcel. Do you see what I'm saying? You're right that it's harder to deal with the DMG's system in pBp, and it's not just because there's more than 1 DM. It's also because PCs don't necessarily stay with the same party. In a tabletop game you would know your party and know how to motivate them to go on an adventure for little to nothing promised up front. From what I've seen online, no one goes anywhere without at least being assured they'll be paid a good sum when they get back. I will grant you that my online experience is much more limited than some of you have, but I still thought I'd toss my view out there. I like a little flavor thrown in, and I feel the current treasure system makes that easier to do. *shrug* [/QUOTE]
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Living 4th Edition
proposal: adopt LEB's rules on treasure and retirement
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