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Living Worlds
Living 4th Edition
proposal: adopt LEB's rules on treasure and retirement
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<blockquote data-quote="evilbob" data-source="post: 5297214" data-attributes="member: 9789"><p>Re: feeder PCs</p><p>If my other proposal passed, I could start with a level 5 PC. Then, create a 2nd PC at level 4. Then retire that PC: 1/2 XP for the level 4 PC goes to the level 5 PC. Level 5 PC levels up to 6. Now I can create a new 2nd PC that's level 5 and then retire him and give 1/2 XP to my level 6 PC. And so on.</p><p></p><p>When you can make higher level PCs, feeder PCs are much easier because the numbers are bigger. Granted, no one will really be able to pull off the above scenario because it's too obvious. But I think XP donation would be a touchier subject and require more regulation - so why not cut it out entirely?</p><p></p><p></p><p>Re: loots</p><p>Wishlists can encourage DMs to make giving out treasure more mundane - but it doesn't work much differently in tabletop 4.0, where you also are encouraged to get wishlists from your PCs. And frankly nothing is stopping anyone from giving out the cash equivalent of an n+2 item (potentially in gems and art items) instead of the item itself. I guess what I'm saying is: the rules don't <em>keep</em> you from being creative in treasure distribution, even if they seem to encourage it.</p><p></p><p></p><p>Re: parcels</p><p>The parcel system does keep things more even, and personally my experience is a bit closer to stonegod's example. DM shuffling means that there's no standard by which to measure, and if someone disappears right before they meant to hand out a big wad... well, there are just too many issues and too many ways for this to get out of whack. The parcel system, while more sterile, maintains that balance and fairness without much additional effort.</p><p></p><p></p><p>Edit: character checking</p><p>I've already suggested that no additional character checking be involved. I'd say just wait until the character's next appointed character check time and that's that. No need to add more work.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5297214, member: 9789"] Re: feeder PCs If my other proposal passed, I could start with a level 5 PC. Then, create a 2nd PC at level 4. Then retire that PC: 1/2 XP for the level 4 PC goes to the level 5 PC. Level 5 PC levels up to 6. Now I can create a new 2nd PC that's level 5 and then retire him and give 1/2 XP to my level 6 PC. And so on. When you can make higher level PCs, feeder PCs are much easier because the numbers are bigger. Granted, no one will really be able to pull off the above scenario because it's too obvious. But I think XP donation would be a touchier subject and require more regulation - so why not cut it out entirely? Re: loots Wishlists can encourage DMs to make giving out treasure more mundane - but it doesn't work much differently in tabletop 4.0, where you also are encouraged to get wishlists from your PCs. And frankly nothing is stopping anyone from giving out the cash equivalent of an n+2 item (potentially in gems and art items) instead of the item itself. I guess what I'm saying is: the rules don't [I]keep[/I] you from being creative in treasure distribution, even if they seem to encourage it. Re: parcels The parcel system does keep things more even, and personally my experience is a bit closer to stonegod's example. DM shuffling means that there's no standard by which to measure, and if someone disappears right before they meant to hand out a big wad... well, there are just too many issues and too many ways for this to get out of whack. The parcel system, while more sterile, maintains that balance and fairness without much additional effort. Edit: character checking I've already suggested that no additional character checking be involved. I'd say just wait until the character's next appointed character check time and that's that. No need to add more work. [/QUOTE]
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proposal: adopt LEB's rules on treasure and retirement
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